How Lux Hits Every Ability || Lux Guide for Skillshots

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This is the first ever video to showcase the concept of quantified effective range in League of Legends.

The diagram numbers are based on a physics-based skillshot calculation model I made; it takes into consideration practically every parameter that can physically affect skillshot and dodge trajectories.

The model outputs were then verified empirically, as seen in the video.

This video focuses on Lux, but I plan on making more videos for different champions based on this concept.

Enjoy being better at League of Legends!

NEW TERMINOLOGY
Zone 1: point-blank range, 00:56
Zone 2: effective range, 01:14
Zone 3: ineffective range, 01:42
Escape range, 01:54

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#leagueoflegends #lol #luxlol #skillshot #skillshots #leaguecoach #loleducationalgameplay #lolguide #lolguides #moba #analysis #physics #calculation #computationalphysics #computational
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Fantastic educational video. More of this.

Lux Skillshots remaines to be one of the more frustrating part of the game

ac
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Really cool video
Love the part about center and lead targeting.
Cant wait for the next champion

lazyboy
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Very good, if not somewhat obviously intuitive. Far away targets are harder to hit and need to be lead.

RikerLovesWorf
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Viktor E is basically the most "unfair" mage skillshot in lane, would love a video on that.
While for a full kit xerath would be an ideal candidate.

danielkrog
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Whats the math behind why face-tanking an enemy Blitzcrank's pull feels so damn good, but still makes my team _angy_ at me? ;-;

HeyImLucious
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In short before watching I assume move speed + distance / speed of said ability?

kaikash
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