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My game was boring until I added... mini-games?! (devlog)
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I never saw a city-builder game collecting resources like this. Did you? Let me know!
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Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional game design: mini-games! In this devlog, I'll walk you through why I added them, the design challenges, and how they transformed Dawnfolk from a perfectly predictable city-builder into something more surprising. Watch to see the mini-games in action and hear how your feedback shaped this feature. Try the free demo on Steam and experience it for yourself!
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Hi! I'm Darenn, a solo indie game developer, I previously worked as game designer at Ubisoft and I am now creating a strategy game with the Godot game engine.
Dawnfolk is a charmingly dark minimalist survival city-builder. Collect resources and rebuild your realm one tile at a time as you protect your settlers from oppressive shadows. Can you unveil the secrets of the monoliths to bring light back to the world?
LINKS
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Follow me on:
CHAPTERS
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00:00 "Exciting Moments"
00:22 The problem of most Management Games
00:51 My Solution
01:37 Why this is a good idea
02:02 My favorite part, GAME DESIGN!
03:09 EVOLUTION!
03:36 A very tiny part for programmers
03:54 These 15 seconds crashed my video editor, please enjoy it
04:12 But did it work?
04:59 How do I stay motivated?
Read this far? Thanks! Please like this video, SUBSCRIBE and share with your friends. I would really appreciate it!
-------------------------------------------
Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional game design: mini-games! In this devlog, I'll walk you through why I added them, the design challenges, and how they transformed Dawnfolk from a perfectly predictable city-builder into something more surprising. Watch to see the mini-games in action and hear how your feedback shaped this feature. Try the free demo on Steam and experience it for yourself!
-------------------------------------------
Hi! I'm Darenn, a solo indie game developer, I previously worked as game designer at Ubisoft and I am now creating a strategy game with the Godot game engine.
Dawnfolk is a charmingly dark minimalist survival city-builder. Collect resources and rebuild your realm one tile at a time as you protect your settlers from oppressive shadows. Can you unveil the secrets of the monoliths to bring light back to the world?
LINKS
-------------------------------------------
Follow me on:
CHAPTERS
-------------------------------------------
00:00 "Exciting Moments"
00:22 The problem of most Management Games
00:51 My Solution
01:37 Why this is a good idea
02:02 My favorite part, GAME DESIGN!
03:09 EVOLUTION!
03:36 A very tiny part for programmers
03:54 These 15 seconds crashed my video editor, please enjoy it
04:12 But did it work?
04:59 How do I stay motivated?
Read this far? Thanks! Please like this video, SUBSCRIBE and share with your friends. I would really appreciate it!
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