MELEE 3.0 DETAILS! - Devstream #114 Breakdown

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"Sustained Air Combo"

Eidolons, here I come!

NoblesseOblige-
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Grats on passing 100k Brozime you're one of my favorite Warframe content creators. =)

PerrenialMillennial
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We need a helicopter combo for polearms or staves

TheRagnus
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1.) "Do combo." That's an old reference.

2.) I want to pull off All Might level punches with my Heavy Attacks. Jupiter Smash some Sentient prick.

3.) Pull my Devil Trigger.

4.) Nyx's 1 should just be a wave or something that puts enemies under your control. New 3 could maybe buff you and your minions depending on how many there are. Maybe a new 4 that does damage or debuffs enemies affected by Chaos.

findthereal
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Vauban needs love, I think instead of the grenades, he gets different type of turrets to cycle through. Instead of his vortex, he get a nullifier bubble that disarms enemy’s that come in range and does away with other nullifiers. I think that would be the best rework for Vauban but maybe they have something else up their sleeve.

donniebell
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All that talk about reworks and vauban only got chargable balls lmao

neurosurgeondude
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For Titania, why don't they just make braking with archwings faster and fix 2 things in one ffs

HunterMearo
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I’m choosing to be cautiously optimistic about melee 3.0 since the stuff they showed in the devstream just looked so flashy and sick, and I know that if they somehow muck it up they’ll listen to the community.

Avossk
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Oh.. yeee... some DMC-inspired air-combos... loving it!

YammoYammamoto
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Wait wait wait. Block gap closer midair. COPTERING HAS RETURNED...maybe

pypi
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This looks good, it's like DE are embracing the Space Dynasty Warriors aspect of the combat :-)

HunterMearo
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For the heavy slam, it would be nice if we pushed our selves to the slam location using void energy as an opposite force.

Also, a nice little tweak would be when rebbeca was knocked down by that heavy gunner (after 40 mins in the dev stream or so) that if she was in the air like she was your are coded as jumping and this can avoid shockwaves giving daggers more depth, higher skill ceiling and more use overall while also feeling better/intuitive.

mokutomedia
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"Devstream 14". Wowie, maybe we are going back to the dark ages, where rainbow builds were a thing, shotguns did 70 damage total and raids were just a mission type which was comprised of : run in, get the artifact (aura mod), run out.

SaiKisaragi
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Remember Brozime.... You are able to interrupt attacks now so you aren't "locked in" anymore. A thing that comes with that freedom is what Reb constantly displayed in the Dev Stream.... getting knocked on your ass repeatedly.

death-by-ego
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i eagerly await the devil trigger memes

justinfrank
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So the stances are the same but the way the combos are preformed is different.
Doesn't sound too bad. I really couldn't get around to pause attacks on anything other than 1 stance. And not on my Berserker version of the weapon.

TheKing-qzwd
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My thoughts on how to revive Nyx
Ability 1 - Mind Control
> single target cast that will capture an enemy to fight along side you like a specter with X times dmg output to make them able to kill mobs, but their overall EHP will be lowered so they can be killed. Each enemy captured will also partition your energy pool until they are dismissed or killed. Pressing 1 on a captured enemy will release them, they will be dazed for a short time before becoming hostile again. Efficiency will be the only thing that will affect this ability as it will dictate the partition percentage.

Ability 2 - Inhabit
> Take control of one of your Mind Controlled thralls. This ability will leave the Nyx Warframe down on the ground similarly to how when operators were first implemented and your warframe would drop to the ground in a sitting stance after pressing 5. All Captured Thralls will follow the one you inhabit. Press 2 again to leave and reenter your warframe. This would also be a duration based ability meaning you have a limited time to inhabit the thrall until it kicks you back out to your warframe.

Otis-Spunks
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I hope the channeling mode has knock back because you can easily get overwhelmed if your not moving in higher levels

rainingfist
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VAUBAN rework should be: tesla + bastille=electric fence, and replace all the second ability with a turret.DONE

deadlyrobot
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Mmmm, vindictus. I hear it's still kicking. The whales must be strong to keep that afloat. Loved the gameplay, haaaated the progression.

ppz
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