Walking in Circles - An Unreal Engine 5 Loop Scene with Niagara Mesh Particles

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Walking in Circles.

Got inspired by Jim Denevan's work.

Modeled some cones, used a Niagara particle system to spawn those cones on concentric circles (using loops), used virtual textures to blend them with the ground.
Used a huge virtual DSLR sensor of roughly 0.4m * 0.3m and a wide aperture to create the tilt shift effect. Ray traced shadows.
It's a near perfect loop, just the timing of the music is a bit off (couldn't adjust it more precisely due to software limitations).

Cheers!
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will there be a tutorial how to do this?

ORTyOW