COCAINE Bear | MILLIONS of Damage DRUID COMBO | Diablo 4 Guide

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Diablo 4 Cocaine Bear is an end-game build that was really popular in the ''secret'' End game Beta, it's capable of producing Millions of Damage very quickly. It's an S-tier build that is borderline Broken that can be played in many different versions.

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Me and my team are testing mechanics this beta, but we'll be streaming on release.

00:00 Intro
00:05 Cocaine bear
00:49 Solving Problems
01:40 Perma Grizzly Rage
03:05 Earthen Might
03:52 Vasily's Prayer
04:36 Best Skill
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Production value on these videos is insane for your sub count. Keep up the great work.

cannnonfoddder
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This video made me wanna play Druid even more than before, most deserved subscribe ever. Please keep making diablo iv content!

iamjoker
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The Calamity passive increases WearBear by 25% of the base Value 25% of 10s is 2.5s.

Also you first have to Proc lucky hit from the Skills own lucky hit chance if a Lucky hit so the real calculations would be 20%* 5% = 1% and a max value of 20%* 25% = 5% so your Lucky Hit chance on EM is 1% - 5% not 5% to 25% to increase this you would have to use the Elixir to increase your lucky hit chance by 30% to change the formula to 50%* 5% = 2.5% and a max value of 50%* 25% = 12.5%.

Landslide only immobilises on the 5th hit so with the upgrade to 4 pillars that means it will generate 1 mote on it's 2nd activation, if you hit the 6 stacked mobs and hit all of them that's 6 motes per 2 activations, 5 activations totals 12 motes. If you only hit 5 activations and you consumed 1 mote per enemy that's only 480% in total.

lewismcbride
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Super excited for the game! I've been waiting all day for the preorder to unlock! I've been browsing content just to get an idea for what kind of video I should make. I'm gonna try to go for a tank/support werebear build since I have a bunch of DPS homies.

brothermatatoe
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This channel will grow fast, keep up the good work

WCFactBreak
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Insane editing and explanation! Keep it up and you get insane amount of clicks!

Shywer
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Found you through reddit, really really enjoyed both of your vids. Will definitely keep an eye out my friend. Every time you said cocaine bear I just chuckled a little harder than the last

tylerlarrew
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This is the Landslide build I have been looking for. Great video

Deckchair_Racing
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aoe of landslide increases if u get multiple ranks. with end game gear u can get up to 18 ranks if i remember correctly

SchonKevin
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Hey Ace! Your Trample Slide build on mobalytics emphasizes using Debilitating Roar in both the gameplay loop section, and in the defensive measures section.... but the build on mobalytics does not include the Debilitating Roar ability....

was hoping you could fix that up, please? Thanks!

Shafordo
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There is quite a few liberties taken as to how things work. There is no shot you will be stacking that much crit using landslide on trash mobs, you will one shot those mobs and only get 1 stack per mob. Assuming calamity increases the end result and not the beginning also seems like a stretch, I see no reason why calamity would increase the duration you gain from kills. Besides that though its a good start. I would recommend you take the legendary that turns grizzly rage into a dire werewolf and gives you 25% move speed and 50% spirit cost reduction to maintain your ability to spam landslides, while making it more consistent to proc earthen might to get your spirit back.

oopsmehbad
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How do I keep my action bar from changing when I use Grizzly Rage? it changes to a bunch of skills I don't want.

wreckreationalrc
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I ran a similar build to this during Open beta, but ended up using Both Landslide and Pulverize, Pulv can easily take care of AoE and generate Terramotes for you to Landslide Bosses/Champions, we'll see if it works out using two spenders in the long run, but very solid with no gear.

CerithMaximum
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Showing us the talent build would help a lot

demonslayer
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Awesome thanks for this. Huge Druid fan

DmonWof
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looks awesome but are you sure the "calamity" boon scales the duration after all the other bonuses adds onto it? It may just be scaling the base duration (which is 10 not 20 as the other 10 are part of the extension on kill effect).

Flakzor
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What do you think of the druids chances in pvp?

SebKrogh
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Mannn how you gonna take my build name like that? 😝

hawg_tv
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Thats exactly the build i played, all people complaining about druid having low damage and there i was doing the nost damage then any od the other classes i played. Sure it required setting up, but once you have the stacks it was one shotting the boss

Vulgaels
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is this really the way the aspect works? when i first read the description, i thought it meant that when a skill is cast and it results in a crit, you get one stack of the buff, as opposed to counting each enemy hit by the critical strike as separate crits and counting each hit of the skill as separate crits as well. just wondering if this mechanic has been confirmed in closed beta. seems to be a rather broken mechanic if it really works that way. i can't see any other endgame builds competing with that kind of multiplier...

genotrigger