ice splash v1b #houdini #fx #3d #redshift

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Simple splash effect - not super realistic but I enjoyed experimenting with the ARAP constraints in vellum for the ice cube. Fluid surfacing is a bit rough but v2 may be more detailed :)

The madness in the submerged ice cube was my own stupididty - instead of putting my renderable ice cube with its internal fractures onto the animation from the sim, I was fracturing it on the fly like a fool - hence as it moved through space the fracture changed every frame.

Tricky to dial in values on the fluid which work and the surfacing is still iffy. I want to add a wetmap to the floor too.

Also the cube gets kind of accelerated from the liquid, maybe I need more steps in the solve or I setup something wrong. If in doubt, add damping haha.