Blender 2.8 Low Poly Rock 1/2 - Blender for Game Development

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Blender:
This playlist is will be a collection of tutorials intended to help people get used to using Blender specifically for game assets. Specifically, they will all be from a more technical point of view from the perspective of a programmer using 3D software so it might not be pretty but it should be optimised and efficient.

This Video:
In this video, we create a low poly rock focusing on technique 1 of 2 as well as taking a little time to go over considerations and techniques we'll be taking throughout the fantasy scene creation.

Links:

RECOMMENDED READING - Game Theory Books -

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In this video, we create a low poly rock focusing on technique 1 of 2 as well as taking a little time to go over considerations and techniques we'll be taking throughout the fantasy scene creation.

DevEnabled
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Great content, looking forward to more blender to ue4 tutorials, especially character creation and animations

ilyaachmetov
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When we measure human Scale Ref height using scale tools it says 4m, however average human height is 1.8m

Umarbit
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btw, I'm sorry if this is a silly question, but why do we care about proper scaling and having a scale reference? Can't we just scale the thing later in the game engine?

tearlaments-merli