Absolutely astounding. I'm about to enter a Game Art school here in switzerland and this right there really gave me motivation and tons of inspiration vis-a-vis mapping/level editing and creating unique landscapes and ambiances :) Can't wait for your 100% finished map ! Will it be available somehow for a game mod or something ?
Kao
awesome and memorable game environment
this is what the AAA game industry needs
truly this is Art
thankyoubadge
If this video doesn't inspire an artist to create then you r in the wrong industry. A brilliantly composed flythrough completmented by lighting and overall ambience. You sir are my hero!
chrisgreen
Simply amazing, textures are spot on and the feel of space is awsome . . great work
cemrey
This is an absolute masterpiece! I was impressed by the early versions, but this is looking incredible. Great work!
DanHammonds
this is the best thing ive ever seen in 3D.
ShrikeGFX
First, and love it Hyd :3 this is soooo perfect, i wish i could be half as good as you
TEAMNOMNOM
Wow, this is really amazing. Is this for a project you will be releasing soon?
acetdsx
absolutnie genialne, mistrzostwo. Lepiej jak miasta w Rage ;)
bozyszcz
Looks like one person would rather be playing Shaq Fu.
WonderCreationStudios
@BadShuffler i'm using lightshafts from dominant lights, but these ones are only visible only if'you're looking at the light source (and its suck :P so next-gen engine and no volumetrics ?). Other lightshafts / godrays has been done using modeled meshes with material using pixeldepth, reflection vector nodes . Fog is a part of postprocess chain .
hydzior
at 3:40 you should add some rubbish and other stuff like metal furniture etc :D
But I just love it
Jarros
@hydzior If this were to be a game, I would so buy it for starters. Also to add here, I love the style of this map completely.I prefer to do my projects (maps, models etc.) the same way. Cannot quite name the style used by us, but I think it`s something like... slummish yet colorfu.
Beautiful map, keep it up. Waiting for more ^^
Clashuchan
You are a crazy alien sent from outer space to create levels.
krth
@BadShuffler Light rays can be easily imitated with editing the properties of a dominant light on your scene.
Check out desert vehicle map that comes with UDK for making a fog and dust
Jarros
Wow, you are very talented! I'm going to be learning UDK soon I hope I can get as good as you!
AndvarYT
great job there. About the modelling programs, I'd say the best might be Autodesk Alias Studio, for modelling particular complex or rounded shapes. The models can be easily then imported in Autodesk 3d Studio max for further graphic work.
PGVchannel
so many stairs, I feel sorry to the robots on the wheels :) great cyber punk climate
axllht
hydzior, What procedure did you use to create all of this? No worries, I'm not here to copy your amazing work, I want to create my own thing. I use Maya with an okay Pc. I'm guessing sketched out your idea then built out your environment, so on?
raf
@fragmentedCinema Still, how do you make those shadows shiver? Do you make a Matinee where these lights move?