Top Pro Tip For Each Class in Baldur’s Gate 3

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#bg3 #baldursgate3 #rpg #dnd #walkthrough #guide

Timestamps
00:00 - Intro
01:11 - Paladin Sorcerer Fighter
05:17 - Rogue Barbarian Warlock
9:35 - Wizard Bard Druid
14:30 - Monk Ranger Cleric

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Emily Lied People Died. Unfortunately, the warlock tip doesn't apply for honor mode. Those pesky dev's patched it out. Luckily, warlock is a pretty easy class, so my beginning ramble talking about eldritch blast works so we'll call it a half tip :)

absolutesuspect
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The vow of enmity thing makes me think of that one non-canon Star Wars comic, where Vader beats Maul in a duel. Maul asks Vader who he hates so much for dark side to give him that much power, and Vader answers “myself.”

ascapedgoat
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Being a camp cleric with warding bond sounds terrifying. You never know when you're going to receive the other half of the damage that the party member takes

SpruceReduce
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My reason I failed honor mode, I jumped down the spider's pit into the underdark without casting feather falling first....

JackieRoxs
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Full Dex on openhand monk with potions of hill giant strength worked a lot better. Having zero initiative can absolutely screw you early game

nickkelly
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For Warlock, remember to bind your Pact Weapon after a long rest. I've forgotten about that before and my Paladin went from my biggest damage dealer to the equivalent of a wet napkin because I dumped strength.

spynix
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The only issue with dipping 1 in to wizard is that all the spells you learn from scrolls will use int as their modifier.

maxpash
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Ranger: Four Gloomstalkers makes everything die.

aethertech
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Song of rest is actually even better than you say. Unlike normal short rests, song of rest will refresh itself even if you just take a partial long rest. This means that if you take a ton of damage but your spell slots are intact, you can partial long rest up to half hp, song of rest up to full hp, and then partial long rest again to refresh your song of rest for if you need it in a hostile area!

BenjaminHB
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To add to the camp cleric thing - have gale be your camp cleric. He auto regens health in camp, so you get essentially free warding bond with no downside of camp cleric dying

justinsanity
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Sure wizard dips are good, but you have to focus on spells that don't require a save or attack roll unless you want to boost INT to 20+. The headband from Act 1 has an opportunity cost with other great headgear later in the game and even if you keep using it, a +3 INT modifier just isn't going to cut it late game.

Everyone is way too focused on damage. There's a lot of reasons to play Wizard passed level 1. Doesn't really feel like a wizard tip if the tip is to "play some other class but dip 1 level into wizard." Wizards are about versatility and battlefield control. The absolute nonsense you can get up to as a main class Wizard with or without dips in other classes easily puts the class on par with the other casters. My first run was Necromancy wizard. Having a huge number of undead minions all with my proficiency bonus to damage wailing on a group of enemies inside my Cloudkill while the rest of my party just watched (why waste resources?) was pretty incredible. Yeah, it's more work to manage so many minions, but that's just one way of playing the class (and a way of playing it that I enjoyed).

caffiend
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Warlock-Paladin DOES NOT receive the 3rd attack in honor mode

So there is no reason to reach 5 in both classes for that extra attack.

You would probably want to do an 8/4 split either way or an even 6/6 split as 7/5 provides a lot less benefits than it used to

trevorgolnick
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I hate the camp cleric thing so much, just because of the terrible way that party management works in the game. You have to do this incredibly tedious little dance swapping characters around one by one every single time you take a long rest for this to work, and I'd honestly rather just go without the buffs than spend ten minutes fighting with my party members about whether or not I want them in my party at that exact second.

michaelleue
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Paladin tip = A bug/exploit
Warlock tip = Doesn't work in honor mode and is specifically mentioned in the patch notes.
Monk tip = Just use the strength potions and don't dump Dex as it allows you to attack first in battle allowing you to kill enemies before they attack.

O-D-X
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I'm not sure exactly how it mechanically works (when it comes to enemy priority) but there could be another benefit to activating reckless attack. The advantage enemies get from reckless attack could make them more willing to hit the barbarian rather than their squishier allies. A philosophy I picked up in tabletop dnd is that an enemy attacking a barbarian with advantage is better than them attacking an ally with a straight roll.

pandacakes
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15:44 My biggest recommendation is take advantage of hirelings in camp. I keep a land druid, halfling bard/transmutation wizard with expertise in medicine, and a life cleric in camp. They buff my party always make 2 potions and give one more free song of rest. You never have to give them gear and never take them out of camp. They are literally only for party buffs like heroes feast, long strider, protection against poison, aid, knock, plenty of healing, and warded bond. Not to mention the transmutation stones for upcoming fights. Plus they require zero gear. This will save spell slots and your sanity.

godless_comedian
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Dex/wisdom monk build is actually stronger than Strength and its not particularly close. Specifically because you can get enough Hill and Cloud Giant elixers to have your Tavern Brawler cake and eat it too. You can get 3 stats up to 20 or above that way (Start wis at 17, ethel's hair to 18, ASI to 20. 2nd ASI moves Dex from 16 to 18, and using the Graceful Clothe kicks it up to 20. Tavern Brawler bring Con from 15 to 16. Elixers have you running at 21 or 27 STR for effectively entire game.) You keep your unarmored movement. You have 20 AC from the Dex and Wis bonuses, or more depending on equipment.

ttestagr
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I learned more in 20 minutes than I did in 300 hours of playing the game 😂

Planewalker
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I like using the Raven for the beast master ranger, causing blinded and giving all your party members advantage on attacks against that creature is pretty nuts

koreanbbq
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Rogue Assassins flare out quick but *Thieves* can attack off hand twice which helps considerably with damage. Add some Fighter and Dual Wield Hand Crossbows with a few damage rider items like the Caustic Ring or Bracers of Archery, Astarion will have no trouble dishing it out and that combo of bonus actions means you can always GTFO if needed with Disenage/Dash/Hide.

blacksage