Explosion Test In Unity3D

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In this video I've used Houdini to create and to fracture a box. Then in Unity3D I created in C# a switch system between the static box and the dynamic box. I've managed the dynamic of fragments with Rigid Body System. Finally I've added the explosion, using the Standard Unity Particle System and flipbook.

Next Step - Improve look of explosion dynamic and add some secondary wood fragments

Software Used:
Houdini 19 for procedural box and fracturing
Unity3D for switch system, simulation and explosion

Enjoy it ;)

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Track: Highoctane

#unity3d #unity #explosion #realtime #fx #csharp #gamedevelopment #unity2021 #test #study
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