Intermediate C++ DirectX Game Programming Tutorial: Lesson 5

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I really enjoy your digging deeper into object variables and methods/functions. I spend a lot of time googling these things myself, but I think it's great that you took the time to show us. But more importantly you explained them as you went through them, and that really helped the understanding.

Really enjoying your tutorials! (Even if I'm behind a few years, heh. But after nearly 4 years they're still just as helpful)

mitester
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great lesson. thanx. if something happened and you didn't finish these tutorials alot of people, myself included, would be devastated.

Darth.Phaedrus
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Sir You are The Best on Youtube (at least for me) -pretty sure that many agree with me-

eyadhisham
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Thanks Chilli, its soooo great ^_^

GIVEGIVEGIVE the platform game and more lessons =)

DariaDibrova
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It's on the forum if you're interested.

ChiliTomatoNoodle
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"And it's also fueled by pure hatred." *Almost spits coffee on monitor*

thetoddfather
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I've been gone for far too long. I need to catch up on these videos

npissoawsome
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This video and the last one are an excellent treatment of the subject. PS... I think Microsoft should have called it "Messages" instead of "Windows" LOL.

bertbronson
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I have created a game in Allegro. Can you tell me when it is time to move on to opengl?

Anothergames
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Any reason why we're using VirtualKeys over DirectInputKeys?

MyLittleMagneton
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Don't worry; I will *never* touch XNA or any managed Direct3D.

ChiliTomatoNoodle
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actually you can not define chili to awsome since it is an int and awsome is not a number

kacperkazaniecki
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i don't think you explained the timer.cpp stuff :p

LuisR
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Google "directx opengl carmack".

ChiliTomatoNoodle
visit shbcf.ru