Jelly by Name, Jelly by Nature: A Deep Dive into Deforming Characters in UE 5.3 | Unreal Fest 2024

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This focused discussion will explore the challenges and solutions involved in character deformation in Unreal Engine. Explore Brown Bag Films transition from a traditional Maya animation pipeline to an in-engine animation pipeline leveraging the real-time animation capabilities offered by Unreal 5.3.

Central to this talk is the character Jelly, whose unique deformation requirements—ranging from squash and stretch to melting transformations—presented both challenges and learning opportunities for creative problem-solving.
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I thought this would be a presentation on Deformer Graph, but it's just some post mortem on a project that didn't use it at all.

kazioo
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Fun fact:
Unreal has deformer systems like FFD or Bend deformer, but noone wants to use it (even these guys).

IamNiknite
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would love a tutorial on how to import blender face shape keys to an unreal engine gui

Mostafa-pcvd
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Wouldnt a shop that sells nothing be a gallery or a museum?

coinopanimator
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Shows list of work credits. ...
Blank stare happens.

Just gonna assume he has some good ideas and press on forward then. 😅

ErichToven
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Congratulation, Leaf just joined in R34 List!

ロペ-ul
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3 people clapping others like wtf did I just watch. LoL

ErichToven
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Unreal engine Please make high graphics adventure game for android

vrushabhgholap
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May I suggest that these presentations get edited to 10 or 15 min videos? They are too long and the artists are not very good at explaining what they do, or spend too much time throwing flowers at themselves. =)

cerosfx