Jackson Wang embraces virtual production for superpowered music video | Unreal Engine Spotlight

preview_player
Показать описание
A post-apocalyptic cityscape, acrobatic fight scenes, and fire-breathing powers. No, not a new Hollywood blockbuster, just another boundary pushing music video from Jackson Wang.

Find out how an innovative virtual production workflow powered by Unreal Engine made it all possible.

#unrealengine #virtualproduction #musicvideoproduction
Рекомендации по теме
Комментарии
Автор

Love how the BG adjusts according to the camera. When I first saw the MV I thought it was really well done green screen and rotoscoping.

pixelfantasizer
Автор

texture streaming pool over budget is the one thing i have in common with the professionals of video production

SimonLab
Автор

This is incredible!!!! Man, I am so glad I transitioned to the Unreal Engine for my short films. This takes the power of Virtual production to whole new level. The shots look so believable. That real time feedback from the director to the performers is priceless and such a time saver.. right there on the set!!! just woow

SolomonJagwe
Автор

Because of the heavy characterization i initially thought that guy was a CG character and was very impressed... haha :)

kazioo
Автор

This turned out really well. Still can’t believe it was done w/ unreal.

shanab.
Автор

So freakin cool and impressive to see what started as a game engine for an arena shooter get used to massive multimedia productions like this

jordychinchin
Автор

wow the grading is really good, well balanced between foreground and LED wall. Great use case and much better than what i have seen so far in other productions where you clearly see where the physical set ends.

ydlcuyi
Автор

Video turned out AMAZING - choreo really brought it together

uniworkhorse
Автор

This really awesome production info. Thanks!

marcfruchtman
Автор

Wish I could afford a full music video like that lol

itsjxomusic
Автор

I can't even tell you how proud i was to see the texture streaming pool error on the top right in unreal. :D Showed me that I am not the only one ignoring it until i have to fix it.

voctanvoctory
Автор

what brand of panels and on what pixel pitch was it shot on ?

arielshpitzer
Автор

Can you track their location on the stage? It seems like if you can then you can add 3D effects so quickly without much effect post production. The flying part was cool but seemed too close and made it seem a bit off, not sure why.

RazsterTW
Автор

I am curious, what was the budget? That looks easily to be a $1-$5m music video

itsjxomusic
Автор

"What's your budget?"?!?!? If you shot that at the LED volume here in Vegas, 1 day would be $39K +, lol..

mackhavoc
Автор

What was the budget? How much to rent for the day?

themightyflog
Автор

I thought he was a metahuman at first. LOL

cpsstudios
Автор

Wow! Great virtual production & its being done in UE4 👏👏👏. Looking forward to upgrade my laptop so as to get better frame rates & higher quality renders. Thank you UE for the great product.

peterpmd
Автор

Now it's obvious when Producers use Back Screen Virtual Prod. It looks good but obvious.

WytBoi
Автор

I hope this doesn't come across as brash but... I've been living in this world for about a year now and I have to say, producers really need to stop saying things like 04:27 "the only limitation is your imagination" and implying that it's low-budget. Getting access to soundstages of this scale can run from 10k to 30k per day which does not include your production costs like set dressing or crew... yes things are heading into an amazing place but let's pump the breaks on all this "it's cheaper" talk when you are speaking to indie filmmakers.

reddjinn