Top 5 Heroes EVERYONE Plays WRONG - HARD Heroes that ACTUALLY CARRY - Dota 2 Drafting Tips Guide

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gameleapdota
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Tiny is by far the hardest and Morphling is obviously the softest...

slickmullet
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"Morphling is just a Rubik on steroids"

I laughed so hard... this is so accurate

alongpongener
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I think in honourable mention he should have mentioned earth spirit, management of stone and all of his ability are not targeted, although i play core roles but i think that guy is pretty hard as well

siddharthsinghbaghel
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what about Chen. To play Chen at all, first you need to be able to have winning down by a specific time or you just become a hero the creates increased enemy GPM.

barnetcj
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*5 Heroes everyone plays wrong*
This is not the same as *hardest heroes in Dota*
The list according to the title should be :
1)techies
2)invoker
3)pudge
4) tinker
5) arc warden

cyberbeastry
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I think that earth spirit and chen are missing in this list

khuzaima
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No mention of Oracle and all the spells/items you need to know for his basic dispels vs strong dispels, how he can potentially help or harm his own players by casting disarm on them or the opponents which also blocks magic damage, and the constant target he has on his back all game as a saving support especially if he's caught out of position?

Anyone who believes he shouldn't be on this list clearly hasn't played enough of the hero or watched enough professional matches of him. The best resources for understanding the hero's potential are on the Dota 2 wiki page under dispellable buffs/debuffs. A major part of what makes this character strong is his ability to remove negative buffs (including stuns, hexes, Slardar corrosive haze etc.) from his teammates and positive buffs (ie. Pipe's active, Ogre bloodlust, Dark Seer Ion Shell etc.) from the enemy players. I'd highly recommend looking into the basic dispel ability for his first move, Fortune's end, and the insane strong dispel of his ultimate False Promise. The reason I say this has to do with how strong he can counter an enemy team reliant upon different buffs and magical damage.

It's worth mentioning that many people forget about the 100% magic damage resistance of his Fate's Edict in team fights and use it to only to help in preventing the damage taken when casting Purifying Flames to heal people when, up against heavy magic damage dealers like Lina and Necrophos, you can actual negate the full damage of their ultimates by timing fates edict on your teammates as you see the cast animation coming. That being said, you also need to know the damage source of every ability in the entire game of Dota to know when you can/should block certain sources of damage on your teammates as magic damage or you should disable the opponents ability to attack as physical yet prevent them from absorbing magic damage much the same way reversed.

Not to mention, in the case of certain heroes like Necrophos, you need to know when you can remove positive buffs like Ghost Shroud by just casting Fortunes End on the opponents. Although I could get into specifics of what match ups this hero is best against, you have to remember the difference between when to use your basic spell vs strong dispel which has to do with the degree to which your teammate is hindered.

For basic dispels (Fortune's End), these will remove almost all silences, slows (attack or movement), roots, tracks (Bounty Hunter Track), non-AOE blinds, cyclones, ethereal disarms, targetable repeating stuns (Enigma Malefice), and fears (ie Dark Willow Terrorize). They also remove most damage over time abilities unless they are someone's ultimate (ie Venomancer or Doom's ultimate will not be removed).

As for strong dispels (False Promise), these will remove all of the aformentioned disables as well as every type of stun, hex, non-AOE forced movement (Batrider Lasso), or shackle. The only things a strong dispel cannot remove are AOE blinds, AOE force movement (Enigma Blackhole), taunts (Axe Berserker's Call), and most disarms.

And this is only scratching the surface as there are many lineups where glitched mechanics work for Oracle as he can deny teammates or even heal through things like AA's Ice Blast even though it is considered a mechanic that technically shouldn't work. Same goes for ultimate abilities like Winter Wyvern's Winter's Curse where you can deny your teammate caught in it with your False Promise and even prevent other teammates from attacking the main target and receiving magic damage themselves by casting Fate's Edict on them.

In essence, every ability in the game (damage type and buff/debuff status) must be studied and remembered in order to properly know to what degree an Oracle should play defensively or offensively in a fight. Any reasonable person could see that this is far more complicated than simply remembering which offensive Invoker spell is off cooldown to be cast on the

marcusallen
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Your words that said it is easy to stomp invoker, yes you are right, it is so easy to defeat carl, but there is one guy who has a super mind to make Carl is unbeatable, with the perfect item choice, perfect timing, good coordination, how to laning and power spike, he is the one and only Xiao Mo

fu
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Tinker is the worst hero for slow hands, like, invoker player needs to keep track of their spells CD, but tinker? he need to think 10 steps ahead, like what should i cast rn, what is the best item to cast rn, should i blink laser and missile, or just dagon and missile, or just missile twice, or just bla bla bla. so much options, yet so little time. too much steps to think about, cause 1 miss step will cost you a lot, death at worst, no mana at best.

kontilgede
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I think Rubik is also really hard. Because his ultimate based on predict the enemies next spell's to steal and use it against them. You also need to know all spells of all hero's in the game if you want to play Rubik at his full potential. Sometimes my brain just melt in a Teamfight. And morphing is just good reflexes and practice.

james_tint
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Am I the only one who gets some guy that jumps into fights without any items and then yelles than no one backed him up?

marcubelei
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I would say playing tinker well is 30% effecient farming, 20%speed, 10% various tricks (double shivas, dropping int before soul ring etc) and 40% positioning. And all of these things rely on each other to achieve themselves.
Tinker is about using your 1 sec channeling time to look around and ask yourself "what is the safest place that I could be standing right now and have the most impact" and the quicker and more often you answer this question correctly the better you'll do.

vibesmcgoodson
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My top 5 hardest heroes for me 1 meepo, 2 invoker, 3 arc, 4 chen, 5 earth spirit.

torak
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Bro is there any other way to sign up for gameleap? Because i live in Bangladesh and here our central bank just banned all use of credits cards on any types of games. is there any other way like paying via steam or something?
I am even willing to pay more if needed. Pls reply me.

azwadabeed
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I could master invoker(carl) and morphling but i cant play tinker well, i could play meepo normally, but tinker is such an impossible, his laning super weak, if u r late to reach the level of farm means tinker lose

fu
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I subbed to gameleap but I can't watch the videos on my mobile. I get a "video not properly encoded" error.
It works fine on pc but I'm generally playing when I'm at my desk.
Any suggestions?

derges
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To have all 5 of my main heroes mentioned here, not to mention my actual main hero being the number one, its a kinda weird flex xD

CaptMusicMan
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How viable is invoker 4 currently? I've thought about trying to pick up the hero, but haven't heard much abt it in a while...

travioli
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can you make a video about axe memehammer build speed, or just a video about axe speed pls :C

TheMrAngeloTom