It's poetry in motion... | Factorio Factorissimo #5

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In this series, I'm playing Factorio with the Factorissimo mod!

My info:

Mods list:
Automatic Train Painter
Even Distribution
Factorissimo2
Fill4Me
Hall of Fame
Max Rate Calculator
Picker Dollies
Power Armor Mk3
Squeak Through
Text Plates
TinyStart
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It's great how you managed to make it fit to have red science and green science in the same warehouse. That was definitely a challenge!

GaiaSteinbuch
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I'm really enjoying this kind of content! Normally with Factorio you're not dealing with this tight of space constraints, so this so super interesting!

oscarbezi
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You can't do it yet but when fluids can be brought inside you power production can be brought inside with it. Loving the play through so far please don't get rid of the biters, I personally think it adds a sense of urgency to the game.

stuartholden
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Hey Tuplex, thank you for creating a series with Factorissimo. This is an interesting mod with the challenges the first level buildings pose due to space constraints. I would really love to see you include Bob's adjustable inserters as I think this would really help.

You you were wondering why Even Distribution was not inserting full stacks in one episode. The default is 0.5 stacks, you can change this by opening your inventory and looking to the right and you will see a blue button, just drop that down and change the value to 1.0 and you will will get the full stack inserted. I ran into this when using Shift + C to distribute coal into burner miners and I was wonder why I was only inserting 25 coal into the miners and furnaces.

FYI - you can kill the biters anytime you want as I find them a distraction and waste of resources, I do not see them adding much to the game other than being an untimely distraction. There are plenty of factorio vids if people want to see how to deal with biters.

mfortune
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Hi Tuplex, I've really been enjoying this series and learning about this mod. I was happy to see you clean up the underground belt and splitter that was no longer needed on the wire copper belt after you had re-designed it, lol. It was a tight squeeze getting the factories in there and it was fun to watch the creative construction. I agree with you on the outside wall with the belt of ammo..think it's a good idea and worth the time and work to have a sense of peace that at least they can't damage anymore factories...that's the hope anyway, lol ;-)

lunnesta
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Well done series, looking for more. Well, ill hope to see oil production soon.

matuphon
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Good idea: placing turrets where they can defend copper
Bad idea: placing them so far away from stone that it's still open
53:07
Ugly idea: biters go _nomnomnomnomnom_

achtsekundenfurz
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Well, it wasn't the most elegant build I've seen you do, but it sure got science going, in the end! Fun. :)

DavidLindes
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At times I wasn't sure you were going to solve that red & green science building. It was interesting to see you solve it differently to how I would have

Nextempus
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Make the episodes as long as you like, great entertainment, with alot of learning how to do things thrown in

regco
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Wouldn't you only need 3 copper wire machines for two gc?

peteruelimaa
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So would using this mod negate the premise behind playing on an island or ribbon world?

original_Gee
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I didn't know Neil degrasse tyson played factorio.

OwnedByTheState