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Lunar New Year - Bunnie Rabbot Rig Part III Walk Talk Success
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Taking inspiration from playing Forged in Iron Torch after getting it off Steam for the Lunar New Year/Chinese New Year Sale and running around with an Edge of Tomorrow bunny rabbit protagonist here on my personal character work I am continuing to work out a smooth pipeline for the creation of furball anthro organic humanoid character using CC4 iClone as the primary base body model and motion source. Using this pipeline I can have a library of body and facial animation ready to go per character (since I cannot animate at all - I am a modeler/texturer primarily). In this test I finally have my custom re-rigged humanoid CC4 base Bunnie Rabbot (in case you didnt already know which Sonic character) in and ready to be prepped for applying alembic fur.
I expect the next test to fail in two areas. The CC4 RL live linked imported skeletal mesh will not accept the hair grooms at all (because I have to apply them in maya on a different version of the same model). So on the next test I need to try and see if alembic fur will stick to one of the two output FBXes I can export in. Either it will work as-is from Maya direct to the live linked skeletal already in Unreal (highly unlikely). OR It will work with an exported out version of the one from unreal or a native version of the one from CC4. Method 2 - CC4 or walked back from inside of unreal cause an annoying extra step. Neither of these are guaranteed to work and I may have to give up and just to Xgen manual hair cards or some taihen mess. We will see! (Side note, no she has nothing to do with Robotnik here, this is just my sandbox test area mishmash scene from the last cinematic project)
#CC4 #Reallusion #Bespoke #CreatureCharacters #NoTimeToDoAllThem #MorphsByHand #MakeItHappen #BunnieRabbot #SonicMovie
#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse
I expect the next test to fail in two areas. The CC4 RL live linked imported skeletal mesh will not accept the hair grooms at all (because I have to apply them in maya on a different version of the same model). So on the next test I need to try and see if alembic fur will stick to one of the two output FBXes I can export in. Either it will work as-is from Maya direct to the live linked skeletal already in Unreal (highly unlikely). OR It will work with an exported out version of the one from unreal or a native version of the one from CC4. Method 2 - CC4 or walked back from inside of unreal cause an annoying extra step. Neither of these are guaranteed to work and I may have to give up and just to Xgen manual hair cards or some taihen mess. We will see! (Side note, no she has nothing to do with Robotnik here, this is just my sandbox test area mishmash scene from the last cinematic project)
#CC4 #Reallusion #Bespoke #CreatureCharacters #NoTimeToDoAllThem #MorphsByHand #MakeItHappen #BunnieRabbot #SonicMovie
#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse
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