Seekers of the Storm DLC Survivor Tier List - Risk of Rain 2

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Seekers of the Storm DLC Survivor Tier List - Risk of Rain 2
After playing the new risk of rain 2 DLC for 10k hours (real), I have compiled my initial thoughts on the DLC survivors. This tier list is only for Chef, Seeker, and the False Son, so it won't be covering any of the vanilla or previous survivors in Risk of Rain 2.

Do you think I'm correct? Or on some type of weird substance? Let me know! (Because i might be !)

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Wait -- You're telling me a Chef fried this rice?

brianthomas
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Commando always getting dunked on even though he's fun to play. COMMANDO DEFENDERS RISE

phiphi
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"Its essentially monster teeth" Meanwhile, chef in RORR can cook up temporary buff items that heal you and give you some kind of bonus effect, of which were stackable.

plume-kcmn
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So fun fact, with the release of SotS update gearbox decided to add something to the code that only affects chef and artificer primary attack, which is, the more attack speed the less cooldown on the ability.

omegacalvin
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I don't get why they didn't make more achievements for the new survivors, no mastery or alt skill achievements.

Shadessmh
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Wanna say my biggest complaints about False Son is the piercing laser not piercing and the visuals for his M1 don't match the hitbox. You can see the little wind trail the club leaves behind and see it go through enemies but in reality you just didn't hit them meanwhile with merc, acrid and loader they work just fine. Other than that had the most fun as him than Seeker or Chef.

brimp
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6:49 Alongside these, Spinel Tonic boosts his hp by 50% while it's active. Multiplicatively, affecting the potency of all your other HP items too. Highly recommend

pbToast
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My one issue with this is that yeah Seeker and The False Son are clearly good relative to a lot of the other characters I don't think they're S tier

SLASHY_SSB
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The alt special for chef is actually fun to play with, the boosted dice is the burst damage chef needs and is way better than glaze at close range which when you think about how you use glaze, as a burst damage option that only does 1400% damage, a boosted dice does that damage with hitting 3 cleavers (and recalling them) and then some more with every additional cleaver, its as simple as using the boosted dice than rolling away (or into enemies)

nameless
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You can actually use CHEFs utility right after using sear, and since you can fire your primary and special while rolling, properly chaining from sear into roll is actually quite satisfying and useful

yokai
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Seeker: I'm biased against her default secondary, but despite that I still completely agree with your placement. Soul Spiral is a ridiculous combo with her utility. It passively giving barrier and periodic damage trivialises so much content in combination with being literally immune to enemies.

Chef: I still do not know at all why they made the cleavers a drop down area control, when the primary for most survivors is usually just directly attacking the enemy. The mod helps smoothen his experience A LOT, and it matches him much better with ROR1's idea. I wish Yes Chef was better, maybe if they made its cooldown reduce when the boosted abilities hit enemies.

False Son: By far my favourite survivor out of the three. Their item synergy with Growth, and their ability rotation with either special make them incredibly smooth to play (and with the default special, they are ultra powerful). I WISH his animations were smoother. Hopefully the animatiors can revise how he acts because right now he looks unfinished.

SlyRocko
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I think captain and engi drop by 2 tiers in dlc because of the new stages being absurdly massive and requiring so much vertical mobility, i simply can not enjoy my favourite survivor (captain) because of the insanely large new maps, that and the new items adding bloat into the pool making moblity items rarer, as a captain main this dlc made me cry

deadmagnet
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Chef was the only survivor that took me over a dozen times to beat eclipse 1. Half of his kit doesnt even hit a majority of the enemies in the game

mtj
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False son with enough synergy items like plasma shrimp or leeching seed on laser is insane. I did 8 million damage in 4 player co-op the other day bc he's just that insane with good items

mtj
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The false son is good because hes like captain, where he scales with specific stats. But unlike captain where he hits a cealing really quick, the false son takes much longer to reach his. Yes, eventually with health you will basically bottom out on spikes and lazer duration/ charge. But, get some back up mags and void cells and you're good.

gambitsheild
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Im glad you mentioned the mod for Chef's primary, it's such an enjoyable change and underlines how just a few minor mess ups can affect a character. Tweaking the primary + more range, verticality and no weird delay on Sear would make him phenomenal.

Love the Seeker and False Son praise. The survivors are the highlight of the DLC for me

SilverDiver
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Yes Chef is underrated imo. It’s a good way to reset your cooldowns. You can dash in, yes chef on the way, cleaver nova a boss, dash out.

YourLocalChef
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Its always a good day when rnd uploads

Xeroruim
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Also, to note.
Chef cannot kill a wandering vagrant in a reasonable timeframe if it isn't close to any ground.
He can barely kill flying enemies.

BlindMischief
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mr thursday please dont disappear again u the goat ror2 creater but u leave for extended periods like a space marine primarch

LP-gpvw
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