The DEFEAT of Donkey Kong in all Donkey Kong versions

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✅ Watch as we conquer Donkey Kong in every version, with a special focus on the iconic animation of him falling from the final level in each game. Join us as we take a nostalgic trip through the evolution of this classic game and witness the ultimate defeat of the mighty and evil Donkey Kong, who has kidnapped the Mario's girlfriend Pauline.

⚠️ It's important to note that while there are many other ports / conversions of Donkey Kong, including those for the Atari 2600, Intellivision, or ColecoVision, this video only showcase the versions where the animation of Donkey Kong falling from the final level is present.

00:00 Intro
00:15 Arcade (1981)
00:36 Game & Watch (1982)
00:52 NES / Famicom (1983)
01:09 PC DOS (1983)
01:29 PC DOS (CGA Composite) (1983)
01:50 Commodore 64 / C64 (Atarisoft) (1983)
02:07 Atari 8-bit family (1983)
02:19 VIC-20 (1983)
02:41 Apple II (1984)
03:01 Coleco Adam (1984)
03:16 Commodore 64 / C64 (Ocean) (1986)
03:36 Amstrad CPC (1986)
03:54 ZX Spectrum (1986)
04:12 MSX (1986)
04:27 Famicom Disk System / FDS (1988)
04:45 Atari 7800 (1988)
05:00 Game Boy / GB (1994)
05:26 Super Game Boy / SGB (1994)
05:50 Game Boy Color / GBC (Game & Watch Gallery 2) / ゲームボーイギャラリー2 (Classic) (1997)
06:05 Game Boy Color / GBC (Game & Watch Gallery 2) / ゲームボーイギャラリー2 (Modern) (1997)
06:16 Nintendo 64 / N64 (Donkey Kong 64) (1999)
06:38 Nintendo e-Reader (2002)
06:54 Game Boy Advance / GBA (Game & Watch Gallery 4) / ゲームボーイギャラリー4 (Classic) (2002)
07:12 Game Boy Advance / GBA (Game & Watch Gallery 4) / ゲームボーイギャラリー4 (Modern) (2002)
07:25 Game Boy Advance / GBA (Classic NES Series: Donkey Kong) (2004)
07:42 Nintendo DS / NDS (Game & Watch Collection) (2006)
07:56 Nintendo 3DS / Wii (Donkey Kong: Original Edition) (2010)

Which are your favorite ports or conversions?

#retrogaming #retrogames #oldgames
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Original: so this is how the ending is.


Game boy: ALRIGHT THIS IS NOT THE END

Determination
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I like how in the VIC-20 sounds the game over theme, BUT for Donkey Kong and later on the ending (2:19)

Hamanuna
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not gonna lie the animation on the vic 20 version is kinda cool

HeitorMD
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For a while, Champ Kong for PC was the closest you were going to get to the arcade game without having an arcade board. I was really impressed with how close it came to the arcade game.

ThunderFist
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Still, my favorite Arcade game 42 years later. I think the NES port does display DK's comeuppance the best.

kenwheeler
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I remember Pauline having a pink dress back then, but in newer games today, she has a red dress

NinChuDragonFan
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Fun fact the original donkey kong is cranky kong in donkey kong country.

veselinnedelin
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Arcade version:
Pauline: Thank you, Mario.
Mario: You're welcome.
Donkey Kong: Ooh, I'll get you next time.

Game Boy version:
Pauline: Thank you, Mari...
Donkey Kong: Too late. You're coming with me.
Mario: Oh no! Hey, where do you think you're going with my precious lady? Come back here!
Pauline: HELP!!!!
Donkey Kong: Sorry, Mario, but she is mine now!
**takes Pauline to the city and Mario chases after him**
Mario: Oh, that does it, DK! If you continue to run away with Pauline, I swear I'll take that stupid barrel and throw it right at that ugly face of yours!
**crashes at locked door and gets dizzy**
Mario: Oh, mamma mia.
**key drops onto the floor and Mario picks it up**
Mario: I got it! Let's-a-go!

mastersproutgamer
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5:17 DK: "Ha! you thought it was over, didn't you!"

garageman
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My Favorites scenes:
0:15
0:52
5:00
5:26

carlosbarraganrosillo
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I remember the Apple II version, done by Atarisoft, they did a few conversions (the C-64 they did was impressive).

I remember when DK got back up in "Donkey Kong '94" (and if everyone hinted, that was really a grown DK Jr., and he now had a "chimp off the old block" as his hench-ape) and said "This ain't over, Mario!" That one had DK use poison mushrooms to Super-Size himself, and you had to bonk his head with barrels to end his reign of terror:

Fun fact: "Donkey Kong" was originally supposed to have Popeye, Bluto and Olive instead of Mario the Brave Carpenter (he didn't become a plumber until the original "Mario Bros."), Donkey Kong and Pauline/Lady. King Features Syndicate, however, wasn't sure the relatively new field of video games was good for them, so that's when Nintendo went with Mario, DK and Pauline. When King Features saw how much a hit "Donkey Kong" was, they told Nintendo they wanted to do a game--and "Popeye" came to be.

theodorehsu
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I think the MS-DOS version is one of the most horrifying games I have ever seen.

schwarzerritter
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The DEFEAT of Donkey Kong in all Donkey Kong versions awesome video game play through keep up the good work!

CinemaStormz
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0:15 Arcade
0:36 Game and Watch
0:52 NES
0:52 Famicom
1:09 PC DOS
1:29 PC DOS
1:50 Commodore 64
2:07 Atari 8-bit Family
2:19 VIC-20
2:41 Apple II
3:01 Coleco Adam
3:16 Commodore 64
3:36 Amstrad CPC
3:54 ZX Spectrum
4:12 MSX
4:27 Famicom Disk System

SpongeBobSquarePants-jfgv
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Arcade: DK has a swoll back.
Game & Watch: Oof. The corners have got to hurt.
NES: DK has a normal back now, and he has no concussion!
PC DOS: Sully levitates veerrryyyy slowly to the girders.
PC DOS (CGA Composite): Sully levitates veerrryyyy slowly to the girders in completely different colors.
C64 (Atarisoft): DK gives up, and doesn't react.
Atari 8-bit family: DK swallows Pauline as a last ditch effort, but falls anyway.
VIC-20: DK's weight broke the stage, and caused a funeral.
Apple II: Mutant Ram levitates veerrryyyy slowly to the girders in a PC DOS palette swap.
Coleco Adam: DK shows his biceps, and gets a concussion. Also, it feels weird the ColecoVision didn't have the cutscene, and thus isn't on here.
C64 (Ocean): RoboApe makes a soft landing on the head.
Amstrad CPC: Basically just the Arcade version.
ZX Spectrum: The Hunchback must fall.
MSX: The Hunchback must grow human skin and fall faster.
FDS: Same as the NES, but on a credit card.
Atari 7800: All aboard the Donkey Express! Choo choo!
GB: DK: "Ok, no. It's not ending like this again for the 17th time!"
SGB: It's just the enhanced GB version.
G&WG2 (Classic): Same as the Game & Watch, but heckin' pixelated
G&WG2 (Modern): DK should learn not to kidnap Peach. That's Bowser's thing.
N64 (DK64): Same as the Arcade, but DK gets his Banana! (1 like, 1 extra banana)
Nintendo e-Reader: Same as the FDS, but it's not worth the effort of getting the game to work.
G&WG4 (Classic): Same as G&WG2, but it was thrown onto this collection to give more playability.
G&WG4 (Modern): DK learns his lesson for the 2nd time, and gets dropped for the 22nd time. He should really consider retirement.
GBA: Same as Nintendo e-Reader, but far more convenient.
NDS: Man, Nintendo loves rereleasing the Game & Watch version, don't they?
Wii/3DS: Wow, Nintendo loves rereleasing the NES version even more, don't they?

Scratchman
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I love how in the retro Game & Watch games DK just goes plop.

kenhollis
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The VIC20, despites its limitations, has an awesome animation of DK falling with the platforms below, and also the sound of his fall is amazing. Seems like that concept of the falling platforms isn't found in any other contemporary ports, neither in the NES version.

FederSim
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Man I didn't even know Donkey Kong was on so many consoles/systems back then.

Supperdude
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6:31 the music when I save Lilyan Kelly from rocco

Dominiclovestrains
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I had the Ocean release version of DONKEY KONG for my Commodore 64 as a tape version in the original box release 😺👍🕹️.
But then i made a stupid - REALLY, REALLY STUPID! - mistake and sold it away at a flea market couple of years ago 😹.

Also, the NES version of a defeat in DONKEY KONG is the best 😺👍🕹️.

ArttuTheCat