Beginners Guide to Unreal Engine Source Control using GitHub - UE4 / UE5

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In this video, we will be covering Unreal Engine Source Control using Github. I will show you how to set up your GitHub project repository so that way you can back up your project, collaborate with other people, and track changes to your Unreal Engine project.

Resources:

My Twitter:

Wishlist The Amazing Ball on Steam:

Check out The Amazing Ball's Website:

Chapters:
00:00 - Intro
01:05 - Explanation of Git
03:58 - Making a GitHub account
04:57 - Installing necessary software
05:49 - Making a repo using GitHub website
09:14 - Cloning our repo to GitHub desktop
10:07 - Making a repo using GitHub desktop
13:06 - Getting our Unreal project into our Git Repo
18:30 - Making changes in our Unreal Engine project
19:32 - Pushing our changes we made in our project
20:30 - Dealing with large files with Git LFS
27:02 - Pushing our changed Git attributes file
27:48 - Conclusion

#gamedev #unrealengine #indiegames #ue5 #git
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If I’m working whit more people do they have to do all this as well or just me

emilweinbergjensen
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I used this method to work with my mates (small team, 3 devs). I was wondering how can we work simultaneously in the same project and not having merge/files conflicting issues? I was wondering creating different Map/levels with different work area (like "NPC", "Light", "Level Design" and so on). Is it fine? because the old project we had issues by not making this.

OhMyShad
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outdated missing relevant information or even how to turn on in UE

ramkom
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Calling this 'complete' is a clickbait. You dont even START on how to deal with materials/blueprints/etc...

empireempire
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