290.98 LJ Fail on Cybershoke hns

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290.9838 if Bugged

LJ: 288.9589 [Edge: 2.388 | Block: 284 | Pre: 287.66 | Max: 378.0 | Airpath: 1.0188 | Deviation: 6.825 | Height: 56.99 | Sync: 93.9 | Air: 99 | -W: ✓ | OL: 0 | DA: 1]
#. Sync Gain Loss Max Air OL DA AvgGain Efficiency (avg & peak)
1. 92.8 18.63 7.32 298.9 14 0 0 1.33 -1.13 ( 0.02)
2. 100.0 12.56 0.00 311.5 11 0 0 1.14 -0.76 (-0.04)
3. 90.0 10.36 0.00 321.9 10 0 0 1.03 -1.30 (-0.01)
4. 100.0 11.48 0.00 333.3 11 0 0 1.04 -1.61 (-0.31)
5. 100.0 10.21 0.00 343.6 10 0 0 1.02 -1.06 (-0.44)
6. 100.0 10.69 0.00 354.3 10 0 0 1.06 -1.11 (-0.02)
7. 88.8 8.36 0.00 362.6 9 0 0 0.92 -1.23 (-0.16)
8. 90.9 7.83 0.00 370.4 11 0 1 0.71 -1.71 (-0.31)
9. 87.5 6.60 0.97 376.1 8 0 0 0.82 -0.92 (-0.22)
10. 80.0 1.97 0.00 378.0 5 0 0 0.39 -1.98 (-2.47)

[JS] Skullz jumped 288.030 units with a CrouchJump [10 Strafes | 279.100 Pre | 378.097 Max | 56.997 Height | 97.761 Gain | 27.840 Width° | 94.94% Sync | 59.54% Perfect]
[Crouch 'yes' | -Forward 'no']
#. Sync Gained MaxSpeed Lost AirTime Width Perfect
1. 100.00% 17.563 297.899 0.000 13.26% 56.20° 75.98%
2. 100.00% 12.275 310.175 0.000 11.22% 37.61° 65.96%
3. 90.00% 10.680 320.855 0.000 10.20% 31.75° 67.30%
4. 100.00% 11.496 332.351 0.000 11.22% 30.45° 59.90%
5. 100.00% 10.248 342.600 0.000 10.20% 27.74° 64.83%
6. 100.00% 10.543 353.143 0.000 10.20% 27.95° 65.35%
7. 88.88% 8.394 361.538 0.000 9.18% 22.44° 62.07%
8. 100.00% 8.958 370.497 0.000 11.22% 22.78° 53.05%
9. 75.00% 5.069 375.566 0.976 8.16% 15.64° 52.55%
10. 83.33% 2.531 378.097 0.000 5.10% 5.80° 28.43%
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I don't think moving ur head forwards will make u go further

Julianio
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