Some tips on how to make interesting devlogs for your games

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"Steal well, steal often." Can't remember who said that, but since I'm stealing it, I'm going to say it was me.

LTGD
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“Time to break out the green screen.”

The shot heard round the world.

rocknroll
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> Be interesting
> Don't be boring
Powerful stuff, powerful stuff ...

trolleymouse
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"Devlogs focus on being funny or interesting, but the majority on YouTube are neither."

Ouch

Chadderbox
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"Don't put boring things in your devlog"

*Sweats Nervously*

GingerNingerish
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“What if your game doesn’t have something interesting? Well then go make it interesting”
.... yep. Needed to hear that somehow. Thanks! 😂

NamidaSai
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I really like that Miz uses his past videos as examples of how he didn't do something well. It helps with understanding his point and it's also quite humbling rather than using other people's work as negative examples. It also adds credibility to the video

clem-real
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Sebastian Lague absolute prime specimen devlog Youtuber. Nonstop interesting and a sprinkling of original & personable humor.

toffeethedev
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i always just try to make something that i personally would wanna watch.

devlawg
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Next video: Some tips on how to make “Some tips on how to make interesting devlogs for your games” videos

ezra
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Great tips, I still feel like breaks are worth to emphasise on a point.
Pure content is cool but the viewer has to be able to grasp it too, getting a chance to catch up after an important point works wonders.

thomasmaier
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Devlogs about game sales/profits are always interesting to watch.

icxonrus
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This is a really interesting topic and I think it really boils down to upload schedule. I really like what you've been doing, where you take time between updates to try and actually build up enough content to talk about. You do a great job of presenting the design challenges as well, which is in part due to taking a bit more time between releases, but also due to a more critical view of the design process. That's something I've come to expect from your videos and it's always one of my favourite parts. Rujik, another dev working on a game called Beast Socket, does something quite similar. His style is very different to your own, and he goes about it in a different way, but you can tell that both of your videos share that at their core.

You're definitely right about the whole viewer retention and thumbnail curation aspect of things, but I appreciate how you never go too overboard and smack out the red arrows, green screened expressions, and bold text. I've seen a bunch of other channels do that and if anything, it pushes me away from trying them out, though to be fair the thumbnail is often indicative of the content. When the video itself is substandard, you have to rely on flash over substance, so in a way that style of thumbnail does a good job of telling me what I should generally be avoiding.

One thing I think you may have overlooked slightly is how important the personal aspect can be. I know you probably wouldn't do it again, but I really appreciated the early fly-on-the-wall content in your earlier Theyest Thou dev logs. Seeing you show off your game at the meetup then go to some sort of dance competition was really unique. Maybe it's just me, but I really enjoyed that, and I think it did a great job of helping you become more than just another faceless dev writing some code in my mind. Another youtuber who does an excellent job of stuff like that is a guy called Pixel Prophecy, who does regular longform Ludum Dare content. Still very surprised the algorithm hasn't picked them up yet, but they're the best breakdown of the creative process during a game jam I've seen by far.

So yeah, keep doing what you're doing. I always love hearing about the rational behind certain decisions and how they impact on your vision for the game. And here's hoping you can get back out there with your camera when things get back to normal again.

MrLeyr
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Audacity: ✔️
Resolve: ✔️
Not be boring: hm....

SilverlyBee
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miziziziz reveals that he's masquerading himself as someone who doesn't breathe in some of his videos... when will the lies end?

anthraxaddict
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The best kind of no-bullshit tutorial. If only more content creators would take this approach

mikmputerz
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What not to do: Copy Dani's style

Player-kgds
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I love the coding adventure videos so much! They are so interesting and I don't know how he does it!

pchris
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It's always so pleasantly jarring when watching these videos cuz Miz goes straight into the video without a "hey guys, it's--"

nyx-opfx
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These are great tips that I'll definitely use to make my videos better.
Although if you are a beginner don't panic trying to follow everything here. I think getting over the hurdle of making basic videos regularly is more important than making the most interest video to gain thousands of subscribers.

Skeffles