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Tekken 8 | Devil Jin EWGF timing in ch ws3 Combo
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Combo probably not optimal. Tried to practice faster CD movements by making this combo a goal. Practice method also probably not optimal.
ch ws3 needs just frame EWGF. The first forward input for the EWGF can be used input buffered, but doesn't change the tightness of the opening. 1 frame needs to be detected for the forward input, 1 frame for neutral, 1 for down, 11 for the move to come out once you press df2.
Need insane precision and speed on CD motion as well as sense of timing. Easier to combo ch ws3 with b2,3 especially with heat dash for combo.
Most likely situations for ch ws3 probably involve conditioning.
db2, 4 to condition enemy into doing nothing on hit
db2, (iwr3 | full charge db1+2 | etc) for frame advantaged pressure, conditioning them into challenging
db2, ws3 for ch fishing against challenges
Combo: ch ws3, just frame EWGF, dash, u1+2,(hold 3) dash,CD~F4,(release 3), mc3, dash, 2+3, b,f2,1,4,1+2
Notation: ch = counter hit, i = instant, ws = while standing, CD = crouch dash (f,n,d,df), f=forward n=neutral d=down df=down and forward db=down and back, wr = while running, c = charged, ~F = hold forward immediately after previous input, mc = Mourning Crow flying dash stance
ch ws3 needs just frame EWGF. The first forward input for the EWGF can be used input buffered, but doesn't change the tightness of the opening. 1 frame needs to be detected for the forward input, 1 frame for neutral, 1 for down, 11 for the move to come out once you press df2.
Need insane precision and speed on CD motion as well as sense of timing. Easier to combo ch ws3 with b2,3 especially with heat dash for combo.
Most likely situations for ch ws3 probably involve conditioning.
db2, 4 to condition enemy into doing nothing on hit
db2, (iwr3 | full charge db1+2 | etc) for frame advantaged pressure, conditioning them into challenging
db2, ws3 for ch fishing against challenges
Combo: ch ws3, just frame EWGF, dash, u1+2,(hold 3) dash,CD~F4,(release 3), mc3, dash, 2+3, b,f2,1,4,1+2
Notation: ch = counter hit, i = instant, ws = while standing, CD = crouch dash (f,n,d,df), f=forward n=neutral d=down df=down and forward db=down and back, wr = while running, c = charged, ~F = hold forward immediately after previous input, mc = Mourning Crow flying dash stance
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