Demise & Ruin - Failed Cards, Archetypes, and Sometimes Mechanics in Yu-Gi-Oh

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In today’s teaching of failed cards and mechanics, we’ll take a trip back to the Demise/Ruin archetype that came out in Cybernetic Horizon. The archetype was meant to pay homage to the original Demise and Ruin and was an attempt to fix the ongoing issues that Ritual mechanics had. What’s hilarious about this is that the original cards had better results than their retrain set and even saw competitive play. Ok, it was really just Demise running the gauntlet, but with how things panned out, any win is good, especially if it wins you top 16. Whether good or bad results, the monsters look pretty freaking awesome. So, let’s see what brought Armageddon to this failed archetype

Script by Victor Guidford
Edited by S

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#yugioh #top10 #YGOtop10

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"This deck's bricks make Blue-Eyes look like Dragon Link."

Lol.

EDIT: Speaking of a bricky archetype that saw play, there was the Monarch series. And that's mainly due to the good effects.

kennydarmawan
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Here before the thumbnail typo gets fixed. "DESMISE"

wanderlustwarrior
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The Demise-Doom Dozer-Megamorph OTK deck was how I got my only local tourney win so the card will always hold a special place in my collection. Even when I recently traded in 95% of my cards, I held back those Demises.

thephoenixbeast
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"With so many bricks, it could build affordable housing across the world" went from destroying the world to rebuilding it, good on Demise

JackSpadeVT
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Demise/Ruin was one of my favorite Ritual decks. Just love Rituals, you don't see them that much.

dat_lamp
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I've screenshot the typo in the thumbnail. You can run, Duel Logs, but you can't hide.

annaliseazura
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Oh man, I've been dreading this video.

Since I got back into Yu-Gi-Oh during COVID in 2020, Demise & Ruin has been on of my favorite decks to play. I knew it wasn't the best deck. But I still love playing and tweaking it regularly.

brandon.tate
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Since we're talking about cards with Solo Modes in Master Duel, Starry Knights would be perfect for one of these. A cool idea that is so close to being halfway decent.

melvinshine
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Mf called her a wallpaper that is too cold.

plabcentral
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So Demise’s very early success outside its own archetype ended up being the archetype’s DEMISE as its issues with bricking and problematic ritual setups made it hard to keep it consistent with its later support cards.

No wonder the Master Duel Solo Mode for Demise and Ruin was mainly annoying for bricking too much.

I do like the idea of ritual summoning from the deck being still used even today with Voiceless and earlier rituals like Megalith. It definitely fixes the issues of bricking when trying to get the monsters set up reliably.

JosephHk
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demise bros gonna be eating good when Rage of the Abyss drops july

amienabled
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3:14 Until the Demise players realized they could just lie about having their combo pieces in hand when Mind Crush was activated.

dannybeane
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if you were to ask me, i just think Konami was afraid of giving the small ritual monsters the "This card can be treated as the whole tribute for the ritual monster", and i know it won't fix the deck but probabbly will be at least playable

duskdragmatic
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Please do the Gusto archetype next. It would be interesting to see your analysis as to how the archetype failed and isn’t good

rainbowdragon
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my best memory of OG Demise OTK was during a Regional. I had just finished my match and the game next to me was one of the last ones going, so naturally it was crowded with other players as spectators. He went to use Snatch Steal to take Demise, then proceeded to pop the field... which destroyed his own Snatch Steal... giving back Demise to his opponent and losing the game during next turn.

DigiDude
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Yeah, I kind of saw this one coming. If they made the Demise & Ruin archetype have legit useful main Deck monsters that aren't Rituals, I think it would be a solid rouge deck.
Example:
Demise, Fighter of Armageddon
Level 4 DARK Warrior
ATK 1800
DEF 1000
Effect: On summon, destroy one card. If this card is destroyed, add 1 Ritual Spell or DARK Fiend Ritual monster from your Deck to your hand. If this card is in the GY, reveal 1 Ritual monster from your hand to SS this card. It is destroyed during the End Phase. (Hard once per turn)

Ruin, Mage of Armageddon
Level 4 LIGHT Spellcaster
ATK 1700
DEF 1000
Effect: On summon, target a monster you control. It can attack an additional time this turn. Once per turn, target one monster on the field, double it's Level until the End Phase. If this card is destroyed, add 1 Ritual Spell or LIGHT Fairy Ritual monster from your Deck to your hand.

Not great, but would be helpful.

Robodragonlord
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Oh hey, I've been trying to tinker with a Demise/Ruin deck for the last week and change. What convenient timing!

gundamkaizer
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Demise + Doomdozer OTK was fun as hell back in the day

Pokerus.
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Demise did revolutionize rituals in general. Failed at its retrains

cliffkrahenbill
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There should be a Spell or Trap while face-up on the field that when a Ritual spell is activated it can special summon a token with exact levels for the tribute of a Ritual Summon.

adamcartrette