I tried the 'Monster Hunter Wilds' Beta...

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Similar to its predecessor, Wilds is an action role-playing video game played from a third-person perspective. In Wilds, players take the role of a custom Hunter character who travels to the "Forbidden Lands", an unpopulated landmass filled with monsters, in order to locate a missing expedition party. As with previous games in the series, the player's Hunter tracks and fights monsters, either capturing or slaying them, from which they gain rewards in the form of monster parts and other resources. Along with other resources collected in the game world, the player can then craft new armor, weapons, consumables, and other gear which allow them to fight more difficult monsters.

The game world features several biomes, each of which is a large open world for players to freely explore. In Wilds, players can seamlessly move between the larger world and their hunter village where they can cook food, replenish their supplies, and craft new gear. Quests can also be started whenever players locate their targets in the wilds. The game introduces a type of mount named Seikret which aids player exploration and directs them towards their current objective, and can also be ridden while in combat. The Seikret allows the player character to carry two distinct weapons while hunting monsters, though armor can only be changed in the village.

All 14 types of weapons from World return in Wilds, though new moves and actions were introduced. The Slinger also returns in Wilds with new features added, allowing players to grab items from afar and trigger environmental hazards. The game features a Focus mode enabling players to launch targeted attacks against specific body parts of a monster. Wounds on a monster can be further exploited to deal extra damage. Monsters in the game will interact with each other, with predators hunting prey and certain monsters exhibiting herd behaviors to better protect themselves. Weather and time of day also affect the behaviors of monsters, some of which appearing only when the weather condition favors them. The game supports four-player cooperative multiplayer, though players who prefer to play solo can enlist the help of three support hunters controlled by artificial intelligence to aid them. As with World, a player can launch an SOS flare to bring either these live or computer-controlled allies to aid in the middle of a hunt.
~ Wikipedia

TIMESTAMPS:
Intro: 0:00
Ad Read: 1:28
The Beta: 2:35
Overall Thoughts: 15:10
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LIKE the video if you wanna see more 'Monster Hunter' coverage moving forward. February is going to be FULL so your engagement will tell me where to focus!

LukeStephensTV
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"You can have 2 weapons on you now", ah yes, my fire greatsword and my ice greatsword will fit nicelly together.

Henriquie
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"It doesnt feel that much different than monster hunter world"

This is the single best endorsement and advertising point of wilds. This is EXACTLY what i wanted.

cory
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Man how far this game has come. I played the first monster hunter to the very last day when they shut down the server. I've been hooked since. Can't wait for this.

Gleidison
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4:50 there is a setting in the controls. Disable adaptive map zoom and itll zoom at the same pace regardless of applied pressure

nzungupumu
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I don't WANT a revolution, I just want more monster hunter on the next gen system. WE EATING GOOD YALL

natbvm
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Capcom just hit us with a classic "all of this just works" but actly in the right way

oddlytxn
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11:24 they are the dithering patterns used to render transparency on opaque objects in games. The camera is inside one of the monsters so those artifacts are actually that monster having only some of its pixels rendered. It is an extremely common technique because rendering true transparency is super expensive in comparison to opaque. Dithering produces a good enough transparent effect that for things like camera cutouts etc its always used.

LupineIncarnate
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When an open beta test exceeds Starfield's DLC... well at this point, watching the paint dry is more fun than playing Starfield

mechlion
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Unpopular opinion, But I absolutely LOVED MHWorld's map, I know the convenience of having a 3D map where you can know where everything is, but World's map had a certain feel to it

goldzilla
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I feel like the weapons have been improved pretty well. They took what worked in both world and rise and everything just feels good. Having the option for the party to vote to skip the timer at the end of the hunt is great as well. The character creator was great I'm still conflicted on the palicoes having actual voices or swapping them to the old school meows. The game just feels good to play. It's nice to see tons of players at camp without having to go to a hub. Overall there's just a vast majority of improvements and it makes for a more fun experience.

WillWonkeyTertel
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6:35 If you make a weakness on their back you’ll have to target it when you topple them. Not really a design flaw. Also monsters have some inherent weakpoints after certain attacks. Rey Dau’s head becomes a weak point for a few seconds after he does his charged railgun attacks, after balahara shoots its big sludge attack it’s mouth becomes a weak point.

mymyboy
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Picked up Monster Hunter World recently. The game feels extremely polished, content rich, and every system just works so well together. There is so much variety and everything feels surprisingly well balanced. All the weapons felt unique and did not feel like anything else.

JamesHui
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I love what the logging back in looks like with the little cutscene starting at the bottom of a cup and moving to show it being picked up by our hunter.

Sadcatblake
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I tried it earlier today. I've never pre ordered a game so fast lol

bhaveshramdaursingh
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I strongly disagree that this game is not an evolution of monster hunter. Saying that I feel like implies this game is just more iterative over monster hunter world, which is ridiculous considering how much they’ve changed about the ecology and world systems.

bobbyflobby
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Devs: “What’s our budget”?


Capcom: “Yes”.

daltonm
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I seriously hope performance is decent, capcom honestly blew the load with dragon's dogma 2 running at mostly 20 fps on consoles

blackwoodd
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To people who have been with mon hun the mechanics in here are actually a huge evolution in the franchise,

zephalion
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I dont like the changes to IG. Theyve swapped buttons for the one aerial attack we get. And the ground combos feel weird to me. Maybe i just need to get used to it but i prefer past IG. It felt more impactful.

SpecLeader
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