Creating rich audience experiences with VR and immersive sound 22 Oct 2024

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Immersive technologies have the power to transport people to places they might never otherwise be able to go, or to worlds outside their experience or imagination. Virtual Reality (VR) and immersive sound can be tools for accessibility, and for enrichment. But what are the guiding principles? How do you decide whether this is a route for your work, or your audience? What’s possible with either a high end or a more restricted budget?

Speakers:
Harmeet Chagger-Khan
Harmeet leads on innovation, immersive and interactive projects for The Space looking at how digital innovation increases access and reaches new audiences, and is the founder of Surfing Light Beams, a media studio creating immersive experiences and playable adventures with communities at the heart of the process.

Kelman Greig-Kicks
Kelman is an immersive Filmmaker and Creative Director at Neon8. Exploring innovative ways to engage and support performing arts audiences and companies, including developing VR theatre platform Box Office VR, he seeks to add value to productions using VR180 film.

Clare Savory
Clare is a sound artist, musician and audio specialist with 20+ years experience. She also an associate with The Space, and her specialism is working with commissioned organisations and artists to produce audio that resonates with audiences.

Chapters
00:00 What is the difference between VR, 360 and 180?
01:48 Using immersive 360 versus 180
09:50 The potential of VR
19:00 Where do you start? - Practical tips
30:27 Neon8 - What can you use VR 180 for?
52:48 Types of immersive sound
56:10 Uses of spatial audio
1:02:41 Principles of creating immersive sound
1:09:42 Audience Q&A - budgets and IP

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