Let's Code: The T-Rex Runner Game with MonoGame | Tutorial | Part 24

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Part 24 of another impromptu tutorial-style coding session

In this off-the-cuff video series, we're going to develop a full game together. And not just any game: we're going to re-create the T-Rex Runner game from Google Chrome!

This is the final episode of this tutorial series. We're going to implement a scaling feature and some other optimizations. Then I'm quickly going to talk about publishing/distributing your game creations.

Technologies used: .NET Core, MonoGame Framework, C#

Check out the final source code on GitHub:

Game assets (originally by The Chromium Authors):

Icon file:

Original game source by Chromium (credit goes to The Chromium Authors):

Visual Studio download (Community version is free):

MonoGame Visual Studio project templates:

Package Manager Console Commands:
dotnet new --install MonoGame.Templates.CSharp
dotnet new mgwindowsdx -o TrexRunner
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very cool, thank you for the series :)

naughtynome
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Finally, an informative tutorial series that shows both the design and coding stages. There's a real shortage of monogame stuff out there :) I learned a lot from this and cannot thank you enough!

idekman
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Thanks a lot for the explanation! I’ve been struggling with that for a while and now I know what I have to do. I’d love to see more Monogame content from you, maybe a brand new game that would be bigger than the T-Rex one

meanmr.mustard