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Unreal Engine 5.2 - Intro To Strata/Substrate Materials Tutorial
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Topic: Shading In Unreal Engine 5.2+
In this video we look at a brief introduction to the Strata Shading System for Unreal 5.2+, this is a experimental feature at the moment that will allow for more realistic material creation and layering. This was originally introduced in Unreal 5.1 but has been updated in Unreal 5.2. This video covers the basics and key things to understand to start using this new feature and a bit about material and shading theory.
This video looks at different ways and approaches to create metals like Gold, complex fabrics like Gold, and generic Glass.
You can also find a official page about Strata in Unreal 5.1 here, which is a bit different from 5.2 but useful to read/checkout as well:
If your interested in other new features in Unreal 5.2 check out:
Patreon:
Discord:
Tags:
Computer Graphics, Strata Shading, Material X, Realtime BSDF, Shading in Unreal, Unreal 5.2+
In this video we look at a brief introduction to the Strata Shading System for Unreal 5.2+, this is a experimental feature at the moment that will allow for more realistic material creation and layering. This was originally introduced in Unreal 5.1 but has been updated in Unreal 5.2. This video covers the basics and key things to understand to start using this new feature and a bit about material and shading theory.
This video looks at different ways and approaches to create metals like Gold, complex fabrics like Gold, and generic Glass.
You can also find a official page about Strata in Unreal 5.1 here, which is a bit different from 5.2 but useful to read/checkout as well:
If your interested in other new features in Unreal 5.2 check out:
Patreon:
Discord:
Tags:
Computer Graphics, Strata Shading, Material X, Realtime BSDF, Shading in Unreal, Unreal 5.2+
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