Our VERY FIRST LOOK At The New Steam Deck!

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The SteamDeck has just launched, and we were lucky enough to get our hands on one. A full review is on the way, but we wanted to get a video out running through our first impressions of the new Steam Deck.

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*UPDATE*
Just tried God Of War, and it runs suuuuper smooth at the Original graphics preset at the native Steam Deck resolution. Impressed with that!

TechNuovo
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So excited to see more content on this. Its such an attractive device in terms of the potential! 

Now I need to ask... Will Destiny 2 run on it? 🤔

ChrisWilmshurst
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Also, the USB-C can be used for video out as well.

RealILOVEPIE
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Did you know the steam deck actually supports ray-tracing? It's the only handheld in the world that does, the hardware support is there but the software for it is still in development. If you want to give your viewers a preview of the ray-tracing support that will be coming ill post instructions on how to enable the in-development support at the end of this comment. Keep in mind though that if you do preview this for your viewers you should stress that the ray-tracing support is currently very much still in development and currently doesn't support all games that have ray-tracing and that the performance should improve massively by the time it gets enabled by default.

Instructions to enable ray-tracing:

Go into the properties of the game you want to enable the ray-tracing support for.
Under the section labeled "General" there should be a text box labeled "LAUNCH OPTIONS", type the following into that text box exactly as written:

RADV_PERFTEST=rt VKD3D_CONFIG=dxr %command%

then start the game and enable ray-tracing in the graphics options; if the option is not available, is disabled or won't turn on, type the following into "LAUNCH OPTIONS" instead:

RADV_PERFTEST=rt VKD3D_CONFIG=dxr11 %command%

The VKD3D_CONFIG=dxr in the first one enables DirectX 12 Ray Tracing (DXR) version 1.0. The VKD3D_CONFIG=dxr11 in the second one enables DXR 1.0 and DXR 1.1 support which is still not fully finished but may be required to play some games with ray-tracing.

The RADV_PERFTEST=rt enables the experimental ray-tracing support in the steam deck's GPU driver. Enabling this is safe because unlike windows, GPU drivers in Linux (for AMD & Intel) are run as part of the program that's using the GPU which means that if the GPU driver crashes only the game will crash. In windows, if the GPU driver crashes, the whole system does.

RealILOVEPIE