Shin Sangoku Musou: Multi Raid 2 - Final Chapter (Conqueror/Quests)

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There's some more core gameplay element changes I haven't discussed yet, so here we go.

First, there's a new "Overdrive" mechanic you can use for a portion of your musou gauge. It makes it where your weapon gets larger so you have more range and produce shockwaves. Definitely helps for weapons that don't have all that much range by default. But its temporary, and while the game claims it increases your damage, I never noticed it. Having it in the game comes with a downside though. Certain enemies, usually bosses like Shi Huangdi, will deflect your attacks occasionally if you aren't in Overdrive so if you don't have the musou to use it, well you're just in for a bad time and there's not much you can do about it! There are equipment that can increase how long Overdrive lasts, as well as it's damage and stuff like that, so you can build around it if you find yourself liking it.

Fury form is also different. Now you just need to build up your musou bar once, then you can go into Fury form and stay in it until you die. Which is cool, since you really just want to be in Fury at all times anyways. Musous also don't end your Fury form anymore like they did in Strikeforce 1. Definite improvement.

There's also "difficulties" added. But it's not what you think. The enemies always have the same HP and damage output. All difficulty affects is the number of lives you have, represented by the circle in the bottom route outing myself as playing on Beginner. The higher your difficulty, the less revives you have. As far as I'm aware, this affects nothing else, so you may as well keep it on Beginner just so you have more lives and less chance of screwing up so bad you have to redo an entire stage.
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