DCS: Supercarrier Deck Crew Update

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Hey everyone, Wags here from Eagle Dynamics. In this DCS: Supercarrier update, we’ll be looking at the new deck crew feature that allow plane directors, yellow shirts, to direct player and AI aircraft from parking locations to catapults and from the landing area to a parking location.

This is supported in both single player and multiplayer with the option to disable.

We’re currently behind the six pack and waiting for the division ahead of us to launch. I’ve already got the APU running and have completed my checks.

To start the new deck crew, launch procedures, we need to alert them by either selecting the Salute command from the Ground Crew radio menu or pressing the Left Control + Left Shift + Left Alt + S key combination route. If you decide to use the hot key, you may certainly wish to bind to a simpler key press in the Controls set up for Supercarrier.

Our plane captain has now given us the engine start signal, and we have an “Awaiting engine startup” message. Let’s crank the right engine. Once we do, the message will be removed and replace with an “Awaiting salute gesture message”, meaning, the when next give the Salute command, we are indicating our readiness to taxi.

With that done, I’m going to skip ahead to the next phase.

When we are ready to taxi, we’ll give the Salute command again, and the plane captain will hand us off to the plane director ahead of us, marked with the purple icon over his head. As mentioned earlier, these helper icons are optional.

At this point, we precisely follow the plan directors as the pass between each leg of the route to the catapult. Trust the directors, even if you think they are going to taxi you off the deck.

Deck crew direction is quite similar after landing, and it will direct you from the box to a parking location.

Once landed and the hook and flaps are raised, you must then taxi forward and not immediately taxi out of the box with no direction. Once you taxi ahead, a plane director will direct you out of the box and hand you off to the next director.

If you wish to rearm, refuel, repair, or re-launch, you must first taxi and stop at the directed parking spot. Do not taxi directly to a catapult. Once at the parking spot, you will be rotated 180-degrees, and a menu appears that gives you the mentioned options. You can toggle this on or off by pressing Left Control + Left Alt + Left Shift + P.

If the route to the catapult becomes blocked, you will be teleported to a different parking spot with clear route to a catapult.

If you get stuck or just want to skip the taxi process, you can press Left Control + Left Alt + Left Shift + T to teleport to the parking spot.

While we’re waiting, let’s go over some important points:

From the Controls, Supercarrier tab, we have several new options that include the ability to enable this new deck crew feature, or only just the deck crew around the catapults as before. The ability to toggle purple helper icons over the active plane director. Toggle on or off deck taxi messages. Limit your maximum speed on the deck and have simplified signals.

We’ve changed how wheel chocks work. They will now only be removed once taxi clearance has been given.

It’s very important to follow plane director orders as carefully as possible and only launch from the catapult directed.

When in multiplayer, we strongly recommend conducting launch and recovery operations at the same time. Better to complete all of one operation before doing the other. If not, there could be plane director errors.

When landing, it’s also very important to contact carrier ATC and follow instructions properly. To not do so will cause wave offs.
Комментарии
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Answers to some common questions:


2- We continue to tune how fast the deck crew taxies the aircraft out of the landing area. The video was WIP.

3- Once this aspect of SC is wrapped up, we'll certainly investigate using aspects of this technology for airbases.

4- A push back would involve gathering deck crew from the general area around the jet, all lined up on different parts of the jet with correct collision and physics, pushing animations in unison, and not interfering with other animations and functions. Regarding the automatic rotation, this is a needed gameplay concession, for now, based on avoiding collisions with nearby aircraft and minimizing time in the landing area when parking in the stern. We are investigating a more elegant solution.

5- Static objects can block the legs of a taxi route. So, be very mindful when placing static objects not to place them in the path of aircraft routes on the deck and the active deck crew.

6- Regarding the F-14, we are working with Heatblur to make this happen. It’s cutting it very close to be in the initial release of this feature, but if not, it will be soon after.

MattWagner
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Former USN Carrier guy here (CVN-65 OEF/OIF) - this looks absolutely incredible. Constructive criticism - the recovery Yellow shirt would be a lot closer to the LA foul line and they would never stop you in the LA to fold your wings... their goal is to get you out of there as quickly as possible. But otherwise I cannot wait to see this in game - wild, just wild.

Jamesrw
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Somehow I wes expecting: " coming forward, coming forward... Signature move, no big deal... Fly navy " at some point :D

lookout
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The new fog effect is looking very good with the afterburners. Great to see DCS: CORE improvements as well Wags. This is what is needed in DCS, improving the feeling of "life" in the world, and make it less of a cockpit simulator. Great work all! (Looking forward to seeing some of the deck equipment moving the jets around in the future too)

echovictordcsworld
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This is what the community has been looking for. Core game improvements and following up on module promises. Still a long way to go but a good first step for what used to be a joke of a module. Thank you

Saber-utri
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10 years ago I would have never hoped for something like that.
Yes your relationship with the comunity isn’t always easy but thank you for making my dream come true.

vicbut
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Man it is crazy how realistic this is. I was a brown shirt/plane captain and sometimes a green shirt (AMS) back in the early 90's aboard cvn 69 Dwight D. Eisenhower Squadron VA 34 Blue Blasters (A-6 Intruders).

eknight
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It looks fantastic, I'm a little disappointed you're teleported instead of pushed into parking properly, even if it were invisible. (As teleporting totally breaks otherwise amazing immersion), but I'm glad there's fail safes for getting unstuck and indicators. I hope the salute notification can be put somewhere offset rather than centre of our vision!

RedKiteRender
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This looks absolutely amazing. If you had shown me this video 8 years ago I wouldn't have believed my eyes... I have 2 questions please:
- Once the plane reaches the parking spot, you get automatically turned a 180 degrees. How does it work in real life? The deck crew would just tow/push the plane?
- How can we simulate carrier quals where you go straight to the catapult after trapping? Is there a way around parking the jet first?
Thanks!

ReflectedSimulations
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Thanks for these tutorials Wags. They were desperately needed because the in-game tutorials either don't work properly or are way outdated.

eknight
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Love this!!! Congratulations ED on a fantastic development! Personally, I preferred the deck crew running vs walking to positions around the plane but that is a minor detail. Well done! Looking forward to this immersive addition!!! Thank you!

Allstar
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I was hoping we’d get a Wags video to go with the newsletter. Very excited!

EnigmaticPenguin
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This is epic. I can only imagine the software coding challenge this must be. Major kudos to ED!

chazflyz
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12:24 "Wombat would be quiet upset" 😂😂

TheOscar_
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So cool, and with the new volumetric weather features you have to love the updated fog, the light glow etc. Really neat stuff for realism and atmospheric effects. I'm excited how this is going to work for cinematic creators.

Pricklyhedgehog
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Awesome! This is a huge improvement in simulator immersion! And the fog looked much better.

Wardog-BRA
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Looks amazing. This looks like it brings SO MUCH life to the deck too. Excited to have it released.

Czar
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CC here: it'd be awesome if the crew would be a little more alive. Folks walking around, or at least looking at you when you pass by. They are all standing there fixed like mannequins. Other than that - having such functionality is awesome! Great work.

Sphynx
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Okay this is really nice! Cant wait to see the public chaos on the deck^^

#FlyNavy!

NoXiDLP
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The Hornet is the gift that keeps on giving!!! Thanks so much for the preview Wags, can’t wait to get this!

Would be great in future if the director would wave you out of the LA faster if there was another Hornet coming in
behind you. But that’s ‘no big deal’ for now.

Fly Navy

thMaverick
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