I Made a Car That HAS TO Get Air or It Explodes!

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Welcome to another episode of Trailmakers! Today I want to use the new logic blocks to create a "floor is lava" situation where you can only touch the ground for a limited amount of time before exploding. If you get air, the timer resets!

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

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a continuation of vehicles with irrational fears?

IsaacDaBoatSloth
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Looks like wedges under your suspension caused this issues with landing.

smky
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Multiplayer applications: Ditch the explosives, and instead you can find another way to disable a vehicle. (detachable blocks disconnect wheels, logic disables engines, etc...). Doing this, you can avoid the "mutually assured destruction" problem. "Floor is Lava" on it's own, is sort of everyone doing their own thing like you said in the video, but with a non-explosive elimination, you could do a "floor is lava" / race scenario through the desert, or some of the races that lend themselves to getting air. That would keep everyone more or less together & interacting, while still getting to experiment with this sort of mechanic

one_tew
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Multiplayer application: Invert it, make it so that the accumulator counts air time and you all have to try and fling each other around and be able to safely land

rip_
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Not Scrapman, forgetting large suspension exists now

Aussie_Man
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Multiplayer idea for this concept:
One offensive team and one runner team. The runners must use a 'floor is lava' car and a ramp car witch they use to get some air and reset the timer. Meanwhile the offensive must try to keep the timer from reseting, maybe by shooting them, melee them or just by keeping them apart.
You could make it so the ramp car has a sensor on the roof witch is triggered by the floor is lava car so it also resets it's own timer.

brunomeggiotto
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You can use a constant block and use a subtract block with the constant and the accumulator output, then compare with 0 instead. You can now use the constant block to drive the display too. Just using the output from the subtract block should be what you want to display.

VincentOrdioni
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Now make REAL floor is lava where lava is raising. You can make it using altitude sensor and some logic, and make it so after some time lava altitude raises and if you go below it you will explode. If you will play this with friends, you can choose custom map with mountain and increase lava speed every round

MrAxel-uetf
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Ah yes, classic floor is mildly lava.

azhagPL
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I recently made a "Kart Racing" vehicle. Using a sideways speed sensor you can detect drifting, store up boost in an accumulator and give a miniboost after the drift. Gyro steering can be used as a "drift button". You can use a distance sensor facing upward to activate weapons when driving under an "item gate" (a low tunnel)

vidjageam
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4:19 "there we go... I feel like that feels kind of natural..."
literally a fraction of a sec later "...that didn't feel natural"

Lol🤣🤣🤣

andreabrachzanino
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Multiplayer application for this: Distance sensors in the horizontal plane, do a race but you have to hit your opponent with the front of your vehicle to reset your timer, but your opponent has to do the same. Avoid getting hit from his front and hit him with yours. Timed destruction derby

gexgekko
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Scrapman to have the countdown and everything functional you just need: 1 sensor, a NOR gate, 1 accumulator, 1 display and 2 math blocks. The first part of the circuit is the same as the one you made with the sensor that gives input to both the accumulator and the NOR and the NOR that gives to a math block with multiplication and -1000, the block then gives to the accumulator. The difference is that you set the accumulator with the max to 0.01 and the minimum to -X (where x stands for the time you want before exploding). Finally the accumulator gives input to a math block set to 0 and subtract, the latter gives to the display block and you will have the countdown. The only variable you need to change is the X for the time.

kevin
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A race with jumps but the jumps are on a slower path so you can tactically take the jumps or not depending on if you want to risk it

legat-ib
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You can use the arithmetic block and set the constant to the time to explode and with the subtraction function, subtract the input from your accumulator, therefore creating a countdown system. This may or may not be true since I *never played* Trailmakers

darrianshaker
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Things like box dispensers or snowball dispensers would work perfectly!
Also having each round have the timer get shorter and shorter (obviously). A very similar rule set to the Speed Battle.

AWSOMESNAKES
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Hey scrap what about for a better way to incorporate it into M.P.M. if you just replace the Dynamite with a detachable block. The block is the ONE connection point to the seat and after X (time) it detaches and turns your car into scrap.

This allows for sabotage whilst trying to still maintain your time. A cool challenge since you need to balance strength and protect the detach block but have speed and maneuverability.

PixeIWorks
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I know a way to make the countdown.
Make a logic block output a value equal to the amount of time you have (30 seconds is what you settled on).
Subtract that value by the amount of time that has passed (you already have a logic block telling you that).
What you should get is a functioning countdown (example, 10 seconds have passed out of 30 seconds, you subtract 10 from 30, and you end up getting 20, the amount of time left).
Note, this means that whenever you want to change the time value, you have to change the 30 to whatever value you choose.

DryMexagon
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Now try the opposite. A plane, but every few seconds you have to fly really close to the ground.
And then combine it with a multiplayer battle.

arnelilleseter
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You could do a multiplayer race on a track that has jumps. The win conditions are, to be the first to cross the finish line. If you blow up, you lose time and others get ahead of you. Like this, you can lose the race by landing too hard or failing to jump.

To make it harder, you can have a limited number of resets. If you use up your lives, you're out.

fatcat
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