My Honest Opinion About the Newest AOE4 Patch...

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00:00 - The Patch
00:39 - Civilisation Changes
15:35 - Siege Changes, Good or Bad?
21:11 - The Problem in Castle
25:47 - The Problem in Imperial
26:30 - Why is it happening?
31:10 - All siege is the same
33:10 - Crossbow meta
34:26 - Imperial siege
36:55 - What's next?
39:44 - Its boring
41:06 - Conclusion

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MICROSOFT LISTEN TO ME: ADD A "GUARD" BUTTON FOR UNITS

kavourakos
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The thing about Jeanne's companion units is that they are specifically designed to complement Royal Knights, which is why they explicitly counter the two default counters to knights, those being spears and crossbows respectively. But I don't think they really fill a gap that Jeanne would otherwise have.

predwin
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my biggest gripe is with the archer deathballs. I was already fed up with them and now they're even worse and their best answers require way too much micro (new mangos 100% need attack ground manipulation plus they can die to archers now) or just having your own bigger one. I know siege needed something but springalds being laughable and having no good answer to archer masses anymore is silly.

terence
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I hated the state of the game pre patch and was not playing anymore, so far I like this changes

VictorCarrasquero
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Siege was easily the worst part about this game so I'm glad it's gotten nerfed as hard as it did. Siege is more tolerable in other games like Starcraft because you have air units that can deal with it but that's not the case in this game. You usually need to rely on flanking but as Beasty said that's extremely difficult to do or even impossible on certain maps. Trying to deal with someone who is turtling with siege was genuinely garbage.

steven
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do you think that these drastic changes to Artillery/seige have been made because they might be adding in american civs "aztec/inca" and those civs may not have a huge seige presence and all this is being done to compensate for that?

benlaster
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I think range is what needs the most changes like not being able to hit or do less damage moving targets that move at horsmen speeds or less, so it makes horseman stronger against them they can get on archers without taking damage or taking less damage in movement.

adr
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The main thing people aren't getting that you aren't meant to just mass one unit and overwhelm. Archers still get flanked if used properly. One of two mangonels amidst a chaotic fight still do what they need to do.

I can't wait till they fix it up enough so people stop this mass one unit nonsense they are so used to.

livewithinthedream
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I can see some of the issues here. I'm not a fan of MAA being weaker lategame. But overall massive fan of the patch, game is more fun than ever for me. I cant go back to springald micro ever again honestly.

bas
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You can also argue that the treb was useless before

dennisthemenace
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I really like this direction, siege antisiege was absolutely horrible. Now you can buff the springalds or mangonels. If you want to give more damage or speed or cost on the springalds and give a little more aoe damage for the mangonel, I could buy it. But seriously please do not come back to Age of Siege. The siege should feel something secondary in any Age, before they were the sad main actors once you reached castle age, it was a gsme where the most important thing in a battle was who has more springalds man

antonioiborra
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Yeah, "this game is AOE 2 now" is literally the first thing I thought

nguyentho
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Springalds need a stagger on hit effect that causes enemy units to stop attacking for a split second

HeroicStumpy
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Disagree about the Jean D'arc companion units. The champions are just essentially a bigger men at arms with more health, damage, and an added bonus of dmg against spears. Jean's Riders are kind of like mini-knights that have the speed of horseman without a charge, except they cost mostly food with a tiny amount of gold attached compared to knights.

davaa
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I think that the patch is in the right direction. As you have been saying before this patch is very bald to completely rework one of the core mechanics of the game and hope that everything will be perfect on release is simply too optimistic.

I see your points at high level, when I watch you and other top players games I notice that the balance is not good, expecially as the game goes longer and longer.

At my level (plat 2 - plat 3) I think that the changes are much more enjoyable, since we don't know how to play imperial anyway, so it's always been a big mess 😂😂 but after the patch feudal and castle age are more enjoyable for me at my level.

jytpmhw
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the issue pre patch was massing siege in late game, why dont they nerf siege by making it a very high pop count like 5 or even 10 since it is very effective (pre patch) and its role is important but just having like 6 mangoes and like 15 springalds apart from the enemy having mass knights and mass units makes no sense. If they increased the pop count of siege it would make interactions better because if you mass siege then you shouldn't really be able to mass units aswell, there should be an equal trade off whereas if you make more siege you should have less units to defend that amount. Pre patch was just bat shit insane where the enemy just makes siege and its just siege siege siege siege and it was kinda overwhelming and annoying. If they make it so that health of the buildings are less so you can siege down with your units better and that siege pop has a massive increase in it where you cant just mass both the things and just ez gg the opponent. Having 10 springalds and like an odd 70 units on top of it and having 6 mangoes with like 80-90 knights just seems too much imo

akifali
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I personally love the changes, no more turtling with siege, towers, walls and keeps.

BeardyMoto
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Yeah I'm noticing a lot of higher skilled players hate the changes. Personally, I love them as a gold player. I hated the springles meta of just destroying all the siege and I thought it was silly. It made no logical sense. One wooden arrow shooter taking out a canon with 2-3 shots? Makes no sense. They have 4 springles... you make 5. Meh.
That all said, I do agree with you that things do need to change with university and getting melee in a better spot. Overall as a less skilled player, I hope we don't go back. Just re-balance the melee and make it so we can create the death ball in imp age and destroy.

TitusTechGaming
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I personally really, really miss the springald/mangonel back and forth. Much more volatile, however 1000% better gameplay. I feel much less motivated to play since the patch too..

Juiice
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On Jeanne, it’s important to note that Imp Champions s have 30 base damage plus upgrades assumedly

mrcenturies