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CalcBLUE 2 : Ch. 17.4 : Boundary Critical Points, a Nontrivial Example
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Don't be fooled by the toy problems we have been doing. In a more realistic setting, you can get multiple nontrivial optima on the boundaries, and checking them all can be exhausting, even in 2-D. What about higher dimensions? Hmmmm...
CalcBLUE 4 : Ch. 17 : CALCULUS OF FORMS : INTRO
CalcBLUE 4 : Ch. 17.2 : Exterior Derivative Rules
CalcBLUE 4 : Ch. 17 : THE BIG PICTURE
CalcBLUE 2 : Ch. 17.1 : Critical Endpoints in 1-D
CalcBLUE 3 : Ch. 17.4 : Other Surface Integrals
CalcBLUE 2 : Ch. 15.4 : BONUS! Regression Beyond 2-D
CalcBLUE 3 : Ch. 17 : SURFACE INTEGRALS : INTRO
CalcBLUE 4 : Ch. 18.2 : The Fundamental Theorem
CalcBLUE 1 : Ch. 17 : GEOMETRIC DETERMINANTS : INTRO
CalcBLUE 4 : Ch. 9.2 : Integrating 2-Forms in 3-D
CalcBLUE 1 : Ch. 17 : THE BIG PICTURE
CalcBLUE 2 : Ch. 16.4 : Analysis of the Even-Odd Game
CalcBLUE 4 : Ch. 8 : DIFFERENTIAL FORMS IN 3-D : INTRO
CalcBLUE 4 : Ch. 16.2 : Basis Forms in Arbitrary Dimensions
CalcBLUE 4 : Ch. 16.3 : The Wedge Product
CalcBLUE 2 : Ch. 9.4 : Directional Derivatives
CalcBLUE 4 : Ch. 8.1 : Euclidean Forms
CalcBLUE 4 : Ch. 8.5 : Grad, Curl, & Div Redux
CalcBLUE 2 : Ch. 18.1 : Constrained Optimization
CalcBLUE 2 : Ch. 16 : OPTIMIZATION & GAME THEORY : INTRO
CalcBLUE 2 : Ch. 7.2 : Linearization & Inverse Functions
CalcBLUE 4 : Ch. 8.4 : Differentiation of Form Fields
CalcBLUE 2 : Ch. 7.5 : Solving Nonlinear Systems
CalcBLUE 4 : Ch. 2 : PATH INTEGRALS : INTRO
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