Factorio 0.17 Logistic Train Network Tutorial

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WELCOME TO FACTORIO TRAIN WORLD

This Lets Play is focused on building an aesthetic base operated by a large number of trains. There will be some Quality of Life mods added, but no gameplay changing mods.
Additionally this series serves as a tribute to the wonderful people who choose to support me through Patreon.
Each Patreon will get a train named after them and the series will continue for as long as there are Patreons to name trains after:
- Captain of Industry: 1:1 Train
- Robber Baron: 1-2 Train
- Fanatical Devotee: 1-4 Train

Schedule:
New episodes daily at 6 PM

Blueprints:
Available "regularly" on my website:

Mods:
(The Train Monitor mod is currently a private mod and therefore not included)

Map seed:

Playlist from the beginning:

Save games:
Save games are available to Patreon/YouTube/Twitch Supporters in Discord

#Factorio #DailyFactorio #TrainWorld
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Time stamps cuz I keep coming back to this video for reference:
3:45 - LTN Provider Station
10:50 - LTN Requester Station
19:15 - LTN Depot Station
21:19 - Stop is Depot
25:40 - Depot Signal ID

wickcam
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4 minutes in and Nilaus is just blabling and doing random things without explanation, ok, I think i don't want to know what is LTN anymore.

RaphaelRibas
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Meanwhile LTN supports the more flexible signal "Provide Stack Threshold". With that, you can say "hey, come here when you can load x of stacks". So for a 1-2 train that could be set to 80 (40 slots per wagon). That way you do not need to calculate whether you can fit 8000 iron plates or 16000 green circuits in it, it will always fill :) easier to copy-paste. The older signal still has relevance if the stack size is very high. E.g. Space science (2k) vs red science (200), there it still makes sense to set it to 16000 instead of stacks, otherwise it takes very long to schedule and fill a space-science-train. (hint: I believe the stack threshold signal takes precedence if both signals are given, read that somewhere in the forums I think). It's also useful for mixed, maybe robotic unloaders of different goods

Minionomat
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this was everything but a tutorial, anyways I love your videos, but I recommend other LTN tutorial videos if this video is still confusing

albertroswell
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I love Nilaus but this is not a good tutorial. Its very chaotic from the beginning and after 30 minutes your're just confused.

MrHowlingblast
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If you disable "Finish loading" (9:22) you don't need the setup with the Subtraction to stop the inserters when the requested amount is reached. It removes the "Wait for 2 seconds of inactivity" from the shedule and the train will leave as soon as the requested ammount has been loaded.

DeeFuse
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I know it's just cosmetic but aaaahhhh running wires directly across the tracks instead of on power poles! 😁

K-o-R
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I have been using LTN for over a year. and I still learned something.

brunokc
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After weeks of tweaking my vanilla train I find this. Going to make my life 100x easier. Took a little playing with, but pretty easy to use and much more efficient

evanbauer
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9:00 "it's a bit yeah.... ( suddenly todd howard) it just works

benjamincasatimcintosh
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"yeah... it works" never heard anything so relatable in my life

keoniromano
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This is my new favorite LTN tutorial. Thanks, Nilaus

andrewjohnson
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Maybe this time I've finally fully understood LTN, thanks!

eliazancan
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I could watch this hundred times over. It's still confusing. LTN is not for me.

robertdellamar
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Took me a while and I'm not going to do anything fancy with LTN, but at least following this guide I have dozens of active trains that don't need anything more than having a depot set up. Less train micro-management is great, so thanks ! My Pyanodon run is going a bit better.

ShiragaXHitori
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I will need to watch this like 5 more times and 3 times trying to build till I will get it... but you did good job explaining (better than other YouTubers I have seen on this topic)

Krixis
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There is a 1-tick bug with your LTN station. It doesn't matter a lot for providers, but for requesters, if you ever have polluted wagons (timeout/misconfiguring of a station leaving items on a train), you'll spread the bad items.
Specifically, the part that reads the train and does * -1, takes 1 tick for that signal to propagate. The one that goes straight through does not. So you end up with 1 tick where you have one signal but not the other.
In a requester station you read the contents of the train and subtract the signal from LTN to know what you *shouldn't* load.
If you read the train and take the value *1, and read LTN and take it *-1 then both have a 1 tick delay. And you won't ever pollute a station. Giving you time to fix the train that got bad stuff in it. (I put a global alarm reading each LTN Depot telling me if a train at the depot has anything in it.)

It is a small thing, but it made LTN much more stable. Otherwise if you mess up on a new station and have 1 wire missing and it ends up forever requesting iron. The 5th train doesn't have room to unload and you end up with 1 tick of iron everywhere in your LTN... :)

JohnMeinel
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Towards the end the construction makes sense. Maybe it could be extended even further and the signals could be coupled in such a way that trains go directly to the next station when there is a demand, instead of always making a detour to the depot first and receiving new orders from there.

Giddy
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I have connected my chests to the combinator, and the combinator to the station. There is loads of iron. But the light is still red. I told it to check if there's at least 100 iron, but I have thousands.

nathanielpillar
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I love your vids nilaus but the beginning of this where you're just milling stuff about and muttering just added to the confusion, your masterclassers are way way better

lwo