A 3D UI and a 2D UI – Same Code Base, Same Design {showcase}

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Santtu shows you how you can develop a 3D UI for higher-end and a 2D UI for lower-end hardware with the same code base and design. In this example, we used an automotive instrument cluster.
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I was hoping to see the "how" from "shows you how you can develop". The 2d-interface still had a spinning car, so didn't look very 2d. Is the idea that you can use a less complex 3d model for restricted hardware? The smallest interface looked very limited and would be interested to know how much of the code would be shared between that and a full-3d solution.

stevenblackburn
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