Maya Tutorial Now Available: Creating Secondary Animation Using Dynamics

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In this tutorial you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow.

We'll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa's head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Once the dynamics are in place we'll look at MEL, Maya's powerful scripting language, to help create and apply a basic rig to tie all the controls together.

Finally we'll look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data.

By the end of this training you'll have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks.

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That's not fair...3ds max is important as maya and popular as maya or maybe more..but you create tutorials like 10 for maya and 1 for 3ds max..every single hour i visit your site to look for new 3ds max tutorials all that i find is a maya tutorial..even the game development courses who supposed to be 3ds max the lead application for game development again you make it for Maya...fix this situation please!!!

waleedabid
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I know that josh is the 3ds max specialist in your company but if he busy or something like that, hire some one else please...even the creative development courses are few for 3ds max..

waleedabid