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Part 2 - Design Patterns: An Intro to C# Using Unity

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Today we're going to talk about the basic architecture that is commonly used in both C# and Unity. These design patterns are used to help break down the complex tasks into small and meaningful parts, and can be used again and again.
Here is a link to an excellent Unite talk about using Scriptable Objects instead of the singleton pattern:
Twitter: @taftcreates
Here is a link to an excellent Unite talk about using Scriptable Objects instead of the singleton pattern:
Twitter: @taftcreates
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