Part 2 - Design Patterns: An Intro to C# Using Unity

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Today we're going to talk about the basic architecture that is commonly used in both C# and Unity. These design patterns are used to help break down the complex tasks into small and meaningful parts, and can be used again and again.

Here is a link to an excellent Unite talk about using Scriptable Objects instead of the singleton pattern:

Twitter: @taftcreates

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I really like where this series is going but the presentation is quite terrible. :(

The whole "writing it down while I explain things" is super tedious.
You take like 10 seconds to explain the Singleton and after you explained it you take another 10 seconds to write it down. Then you explain another pattern and write it down.
The problem is that during that time there is no new information. I know what you're going to write and I have nothing to do other than to wait for you to write it down. At least 30% of this (and the last) video is me waiting for you to finish your writing.

I think it would be way better if you had your text pre-written, nicely formated and TYPED out. Your hand writing is OK but kinda hard to read every now and then.

Nonetheless, I like idea behind this series and I'll keep watching.

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