ROBLOX... THE DOORS...

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Today I play the Roblox game called Doors wejniofqwejojefiowfjweiojweofijeiowf im uploading this off kats comp[uter
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This game has been one of my favorites since it released not to long ago. Simple in premise but it executes very well. Glad to see big youtubers cover it.

Lispable
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You know the game is good when even Albert expresses genuine terror.

randomcommentor
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i love how in almost every game that forces him in first person, he always mentions how he can see his torso when he looks down.

sleepy
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For some reason it’s so much funnier when you know what Albert is supposed to do but he’s completely clueless.

yippeeomgwowie
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5:05 that was a scream of pure terror, i've never seen him so terrified

kyler_-
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As a speedrunner, watching Albert genuinely eat the vitamins and not move at all with that speed boost just makes me want to cry.

aurliquez
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I genuinely miss albert playing myth games, horror games or any scary game. And seeing him playing a few of these kinds of games give me joy. its also funny when he screams HAHAHA

mthers
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Anyone gonna talk about how he thought the bookshelf falling over was rush? Lol

WilfyyWilfyy
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something to note about the tips in these comments:

rush will only go the the closest path of a numbered door, this would mean you can just go any normal door, or get in a room and he will ignore you.

same thing for ambush, except he comes back multiple times. he green, and faster.

screech does not spawn the moment he makes a the "psst sound". he will spawn randomly and when hes stayed with you for a long time he will make the sound, so always keep looking around occansionally.

you will know halt is coming next door if the flickering is longer than usual, the door will also make a slight blue-glowing effect. when he comes, do not turn around instantly cause this will be a trick. if your screen flashes, it will say "turn around". THATS when you do so.

figure (the thing on level 50), is blind, so when one sense goes, the rest are enhanced. he gets faster by every book you take. so at the beginning, he is slower than you.

somethings else to note: if you find yourself in a locked door, do not search everything. just like the books, the keys produce a sparkling noise, so circle around rooms until you hear the sparkle.

in the high voltage rooms, you can take ALL the time in the world to solve the puzzle, the figure has simply been locked behind door 99 and is trying to break it down. the moment you finish the minigame, YOU RUN and don't look back, he will get VERY fast so just bolt to the elevator

you see the light under figure? that how far he can see. the reason its much more improved in door 100 is that he can see now.

sorry for any spelling mistakes, english is not my first language.

EDIT: the part where rush only goes to the closest path of a numbered door and ignores you if you stay away from one? That got patched. So now you HAVE to hide in a closet or bed

dillets
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Interested in playing the game? Here is some info on the creatures in Doors!

(As said in the video, there are 100 rooms.)

Jack and Timothy - These are mainly just harmless entities that pop out of closets and cabinets. Don’t worry about them. (Jack may be an issue if you need to get into a closet and I believe Timothy does a tiny bit of damage, but can’t kill you.)

Hide - It kicks you out of hiding places after a certain amount of time. The time gets shorter as you progress. Hide is not in any rooms that have Figure. (50 and 99 I believe)

Rush - The lights flickering alert you that it’s coming, but listen for its noises and bulbs breaking, as it doesn’t always mean that it’s coming. Go in a hiding place to avoid it.

Ambush - It’s the same as Rush, except it comes multiple times. Leave and go back into the closet each time it passes until it actually leaves. You’ll know it’s Ambush because it’s green.

Screech - Screech only appears in dark rooms, but may appear soon after you leave a dark room if it doesn’t register you left. It goes “psst” whenever it spawns. Simply look at it to avoid taking damage.

Halt - Whenever Halt appears, you’ll be transported into the hallway seen in the video. Run away from it, turn whenever necessary, and you’ll eventually make it to the door. You don’t need to turn around, just walk away from it.

Glitch - Glitch only appears in multiplayer servers when you stray too far from the group. It damages you and teleports you to everyone else. Stay with your group and you’ll be fine, as you need to be quite a bit behind to get attacked.

Figure - When in the two (2) rooms that it appears, it’ll constantly be hunting you. Stay crouched down and get into closets when it gets too close, as it can hear your breathing. When in a closet, Figure might come close and you’ll need to control your breathing. Follow the instructions and time the halves so that they hit the heart.

Seek - Eyes appear on the walls a few rooms before it spawns. Simply run away from it.

Eyes - Simply avoid looking at it.

There’s also a glitchy shadowy figure that will disappear if you enter a room that it’s in, but it’s rare and I’m pretty sure it doesn’t do anything.

I think that’s all. Have fun!

greeny-chang
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Here’s some tips:

When you’re chased by “seek”, follow the blue light.

During figure, stay crouch walked. You must find eight books. Near the left of the room is a paper. Use that and the books you find to generate a code and exit. Every book speeds figure up. If he seems too fast, hide. You can use Q and E on the heart as well.

There is another version of rush called “ambush”. He will loop around multiple times and has a louder, more horrifying scream. Exit your hiding spot and re-enter until he goes away for good.

There is an entity that is only eyes. Do not look at it. It spawns in the center of rooms.

When you hear a “psst”, stare at the entity. It could be behind you, above you, or below you.

Do not hide for too long, as you’ve seen.

On level 100, simply run into the previous room, hide, then once figure goes away, get the key upstairs, and do the power room. Once you do that, run back upstairs into the elevator.

I hope this helps!

Also if you take too long, blue lights will show up to show you how to solve rooms. And while being chased by seek, there are also blue lights to lead you to safety.

dgtrll
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4:02 “man, he tore this place apart!”

*every guest ever be like:*

Space_Blubrd
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6:17 I NEVER HEARD ALBERT YELL LIKE THAT BEFORE

NadineAnimation
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Just to help you
( these are from the doors wiki WAS copy and pasted :P )

Rush will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that Rush has passed through will have their lights broken and the room will fall dark, but not as dark as dark rooms. Rush will instantly kill players on contact. Hiding while Rush is speeding through rooms will provide safety to the player.
---
Ambush will play a distorted sound effect for five seconds as a warning of its arrival. It will speed through multiple rooms but will backtrack to catch unsuspecting players. This cycle is repeated 1-6 times before vanishing. Ambush is noticeably quicker than Rush and similarly instantly kills anyone who comes in speeding through rooms will provide safety for the player.
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The first encounter of Seek is when its eyes corrupt the rooms before Seek's appearance, foreshadowing the chase sequence. Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway. They can flicker lights and are more likely to make the upcoming rooms dark rooms.
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Halt's first appearance will be behind the player, slowly approaching them before teleporting in front of the player, making its presence known by flashing "TURN AROUND" on the entire screen. Halt will then teleport behind the player again, flashing the same message again. This behavior is looped until the player has reached the end of the hallway. If Halt makes contact with the player, they will take 60 damage.
--
Eyes will emit a purple glow around the area they're about to spawn in as a warning before appearing and dealing damage to players who stare at them. Each second a player stares they will deal 10 damage a tick. To avoid getting damaged, the player must look away and maneuver around the room while dodging Eyes. Opening the next room's door will disperse them.
--
When a player has been left too far behind,  Glitch will attack them with a jumpscare and teleport said player back to their friends. It will also deal a random amount of damage to the player, between 10-40.
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Screech will stalk its prey by quietly observing from a distance. The player can know of Screech's presence by listening closely to the very subtle sounds it makes. If the player is too late in spotting Screech, it will jumpscare the player and chip away 40 health. Locating Screech in time will also jumpscare the player, though Screech will not cause any harm and only flee.
--
Jack can interfere with the player in various ways. Currently, there is a (1/2000) chance for Jack to appear on the other side of a recently opened door, along with a (1/20) chance Jack being inside of a closet. You cannot go inside a closet when Jack is inside as it pushes you away before abruptly closing the doors. Opening the wardrobe once more will show that Jack has disappeared, and the player will be able to hide as normal.
--
When a player remains in a hiding spot for too long, their screen will slowly start to show red visual effects with the words "Get Out" flashing on the screen, playing heartbeats that get faster overtime. If the player remains in their hiding spot,  Hide will push the player out, dealing 40 damage. Once shoved out, the player will not be able to hide again in any of the hiding spots for another 10 seconds with the message "Something is stopping you from hiding..." appearing
--
Timothy has a 1/200 chance to appear in a drawer, taking the appearance of a small spider. Once the player has opened a drawer with Timothy inside and looks at it, it'll jump at the player dealing 5 points of damage. After the attack,  Timothy will fall off of the player's screen and await in yet another drawer.
--
When first encountered, it will run towards the player before taking a sharp right and running out of view. The Figure is completely blind and will wander around the library as it feels with its hands. If it hears a noise caused by a player, such as running or walking, it will start running towards said player until out of range, or if the player hides. If Figure is in front of the closet a player is hiding in, they will play a minigame where they have to time their heartbeats in order to survive. The player has a singular attempt before Figure pulls them out of their hiding spot and kills them.


[These two entities are explained in my way"

Shadow:
As you know, it's a Shadow that appears when you progress through a door!
It's very rare to encounter this " entity" its current design is just a Shadow. Like it's name. The previous design was a Shadow Figure. What caused doors to change this design? I don't know. Does not damage the player ( Also Known as Creepy_Dude1, ty to Jade_Sanchez )

Window:
Just a white smiley face that appears in windows with supposedly sharp white teeth and white eyes. Could be made of a light. Could be a reference to the smiler from the backrooms, rare to encounter. Does not damage the player.
Firecat10000 also said that this thing only appears a few seconds before a flash of lightning.
( also Known as Sally2 in game files Ty to Jade_Sanchez )

AND FOR ALL OF YOU WHO STILL DONT UNDERSTAND I CNP MOST OF THIS READ THE FIRST FEW WORDS AT THE TOP!!!

baller
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It’s amazing how albert gets so scared of a horror game but in most situations manages to beat the game solo while almost everyone else has to be carried by a pro.

thatonefurryonyoutubethatp
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i love how one of the scariest things that happened to albert in this game is that he automatically picked up the key

somerandumguy
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The environment and ambiance of this game are incredible. The effect of the rain and the lightning coming through the window is just mwa.

findingdivinity
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seeing albert play a horror game again makes me so happy

doors is very well made

Emi_luna
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2:23 Rush first encounter
3:05 Hide encounter
3:28 Timothy jumpscare
3:47 Rush second encounter
4:14 Eyes on the wall
4:46 Seek first chase scene
5:04 Screech first encounter
5:32 Seek second chase scene
6:05 Figure first appearance
6:19 Figure cause of death
6:39 Figure second appearance
7:23 Figure cause of death 2

Error-yrcg
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When Albert screams it’s really funny to watch him as he screams over and over again :)

NTHM