[Text&Video] How to Model a Minecraft block in 3DS Max

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Okay, here I go.

Third, Open 3dsmax and create a box that is 50 on length, width, and height. If you think its to big, scale it later or just use 25. Next, I want you to right click - Convert to: - Convert to Editable Poly. After that, I would like you to go to the modify tab. Press the "+" Next to Editable Poly, then click on Polygon.
Scroll down in the roll out till you find "Polygon material IDs" . From there, I need you to click on the top polygon. (Make sure it's only the top or you will have to top texture on the side or something.)

Give the top polygon an ID of 1.
Give the side polygon an ID of 2
Then give the bottom polygon an ID of 3

Go to the your material editor by pressing M, choose a blank material, click on standard and choose Multi/Sub-Object. Delete the old material if it gives you the message. Next, I would need you to Set the number from 10 to 3. Then under, where it says Sub-Material. Click on the one that Corresponds to ID 1. Then, I would like you to go where it says "Diffuse:" Click on the tiny box. After that, choose bitmap and find the top texture. If you would like to see the texture in your viewport toggle the "Show Standard Map in viewport" (This has to be done EVERY TIME you are adding a bitmap to the material). Once you finish that, right next to standard is a drop down menu and I would like for you to select the one which is named "01 - default" or something similar.

Repeat the process for each material ID.

Once you final completed the material, drag it on to your box. Press F9. You have successfully made a a Minecraft block.

To connect the blocks together and clone them, just find you snaps toggle tool and right click. Check the vertex box and close Grid and Snap Settings menu. Then to clone or place a block next to the other. Just simply, find the corner opposite you want to move it to and hold shift, click and move.

Programs Used:
Photoshop CS3
3DS Max 10 - Student Version

The easy way to fix the blurry textures in render, is opening Render set up (F10) click the "Render" tap, under "Antialiasing" uncheck the "Filter Maps" This wil fix the blurry texture in the render, but not in viewport. Hope this helps :)

Thank you for your time, please leave a like and subscribe for more videos. ^_^

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TO FIX THE BLURY AND WHITE COLOR WHEN RENDER, GO TO BIT MAP PARAMETERS(IN MATERIEL EDITOR) AND GO TO FILTERING AND CHECK NONE AND THEN GO TO ALPHA SOURCE AND ALSO CHECK NONE, THUMBS SO EVERYONE CAN SEE :)

ErrorManish
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The reason it does not work transparent with stuff like glass is because it was automatically turned black or gray when added to google images. With preview on mac and some windows softwares you can easily select spots that need transparency and edit them.

THELOGICEK
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for this, click on your block, go to your modifiers tab and click box (it should be under the edit poly modifier) it will come up with a warning, click yes. then uncheck real-world map size

chudmoofin
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This is really cool! I'm attempting to make a Minecraft animation and this helped me with the block texturing! Thanks! (I'm a noob at texturing on 3ds max) XD

ThatCakeIsAPie
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I just noticed, that terrain texture is a texture of old minecraft. There is a blue flower and the dispenser looks like the version where it looks angry.

hamzahassan
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The new minecraft doesn't use terrain.png anymore. It uses files for every block and item so the pictures are already done for you :)

MattyTheCanadian
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i use 3ds max 2013, Best way i found how to do this is to edit the texture. Resize to 100 pix. then import. Depending on the size of your box. Say 20X20 change the material size to 20 with and 20 height. Hope this helps.

Been working with the CAD for 2 years yet recently learned some of 3ds max. Tutorial did help but things work differently for people

SpartanZane
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It's very different but once you get the hang of it, it's much faster

SirLithen
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You should add a normal map, and spec map it would look pretty nice!

Clambercty
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How can we make this work with Glass, mine will not come out transparent. It comes out at a solid grey each time.

JustABoy
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TO FIX THE CAPS ISSUE IN YOUR COMMENTS CLICK THE CAPS LOCK BUTTON LOCATED ABOVE THE SHIFT KEY

DONT THUMB THIS, HE'LL READ IT NEXT TIME HE GETS ON :)

MaverickGaming
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same thing happens to me, one side is flooded with a million textures, but my segment is on 1, and i cant fix it.

lilbikedude
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I found out what i did wrong, I forgot to show in viewport...

Ashley-gnji
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I did exactly what you did but I have the North and South faces on the side rotated 90 degrees, how do you fix this?

MaverickGaming
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how can i take the texture i want out with paint because i cant get photoshop on the schools computer

bateson
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I get a lot of small images around the cube, help please.
I'm using 3dsMax 2012

EikonVideos
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When I drag it on, nothing happens...

I'm using 3DS MAX 2013

Ashley-gnji
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if you use open gl for the driver it wont show in the viewport.

Darkmystrandom
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Make A Vid On Textureing A 3Ds Max Rig (Minecraft) And Putting a Skin On it Plz And Replay Plz :D

Awesomejackable
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what is the website for this logicial

wetxavier