Ratchet and Clank 2 (Going Commando) OST - Tabora - Mining Area

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Tabora - Mining Area
Ratchet & Clank 2 (Going Commando) OST

Music By David Bergeaud
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This felt like a major turning point in the game on many levels.

ragnaroktomorrow
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Spent so many hours running around the desert looking for crystals. Good times listening to this track

Stergeman
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This level is what I like to call "the beginning of act 2".

tonystank
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This track perfectly captures the eerie, desolate, bleak nature of the desert. But it sounds so damn cool!

The_Isaiahnator
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As an Australian, this is what the summer sounds like. Especially a full carpark

Flesh_Wizard
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What I've always found interesting about the soundtrack is the fact that David Bergeaud had something of an anticlimactic yet also quite wonderful thought process that went into making the songs. You hear a song like this and you kind of imagine him going on some great mental journey but based on what I heard in an interview he did once he just had a love of 90s and early 2000s club genres and electronica that he incorporated into his songs and the rest came from simply seeing footage of, or possibly even playing each level during the game's development. As for why I think it's wonderful, the dude managed to make a great soundtrack through a simple thought process. I've occasionally tried to do the same thing and while I think my music is decent I've never been able to make anything nearly as good as what David has made.

MythicSuns
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19 years ago. Good time... at 2022, ratchet and clank 2 is the best game in the series.

NandoMormile
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This soundtrack was the first video game music to ever make me just stop in the middle of a game to listen and admire❤️

Raptor_Ren
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There was something so peaceful about this track, gliding round the desert collecting crystals

Danny-ptkz
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Ship wrecked and abandoned, only thing left is to take the word of a questionable hippie.

gaminggladiator
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1:17 - 1:57
Always makes me feel melancholic, I don’t know why.

spyrax
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"Put it in the slot."
*Ratchet stares confused*
"The weapon you want modified, put it in the slot."
Gets me every time

tecknowledjee
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Gives the Insomniac Museum a very liminal feeling, just running around in this giant abandoned office space with this playing

Very atmospheric

wingsofzero
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Looping this sound for two hours now and I still feel like I can't get enough

YTshortsIsTerrible
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This geezer who done this soundtrack did a quality job. It just goes to show how powerful a soundtrack can make nostalgia. The reason why I remember so much about R&C 2 is because of the amazing soundtrack and how I think of the game so fondly still to this day. It truly made young 5 year old me get absorbed into this game and I couldn’t wait to play it as soon as I put it down. Amazing.

TheLifeOfDan
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I remember Tabora always giving me chills when I played this game as a kid, this is example 101 of music being a very important medium for setting the tone, be that in movies or games, brilliant work

Matt_-
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This song starts in the caves part but seems more fitting for the desert part

dominiquewilson
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“Crystals!!! Like those found in the desert beyyyyooonndd.” By far my favorite side character you meet

anthonyreynoso
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God, this track always felt so...eerie to me, like there was something not quite right about the area. Why did they use this for the Insomniac Museum? Y'know, instead of something a little more earthly, like the Megapolis music, or the music for Planet Damosel...or something like that.

ADDENDUM (3/16/22): In retrospect, this music choice does represent the atmosphere Insomniac was going for very well. A dark, desolate office building on a seemingly abandoned planet that's not even on your galactic map. Throughout this building, you find creations that appear to represent elements of the very world around you; there's even what looks like a patch of water that you can make ripple without anything even touching it, and stations where you can manipulate light particles and the energy blasts fired from a Thug weapon! Outside, you find a collection of twisting, turning Gravity Boot paths, and an enormous spire that doesn't even look like it's made of any known material, filled with nothing but increasingly high stairs and platforms, and increasingly steep ramps. And, most harrowing of all, there are terminals that play recordings of the voices of beings that sound nothing like anything in this universe, talking about everything in this place; perhaps to other, similar beings? The use of this music represents the mystique, but, ultimately, the existential terror of what is essentially a cosmic question mark, a gaping hole in the fabric of this reality. If the Insomniac Museum had any story relevance at all, I believe that Ratchet and Clank would be struggling to comprehend the very meaning of this place, and trying not to lose their minds in the process.

azazeltheundyingdamienkali
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Best Ratchet and Clank soundtrack of all time

Brkmp_