I Ranked All The Logistic Mods In All The Mods 9

preview_player
Показать описание
Welcome to my Minecraft All The Mods 9 Guides! 🙌
This is the third video of my Mod Ranking Video Series, where I guide New Players as well as Experienced Players through the massive amount of Mods in All The Mods 9. Each video focuses on one Modpack Category; in this video I am showcasing all 21 Logistic Mods in All The Mods 9.

Have fun!

📌 In this episode, we'll cover:
0:00 Intro
0:44 Modular Routers
1:24 Lag Crash Course
2:14 Modular Routers (2)
2:53 PneumaticCraft: Repressurized
4:36 Refined Storage
6:04 DimStorage
7:02 LaserIO
8:32 Industrial Foregoing
10:13 Mekanism
11:45 Powah
12:55 Wireless Charger
13:34 Integrated Dynamics
15:27 Patreon
15:38 Create
17:13 Super Factory Manager
19:01 EnderIO
20:13 EnderChests
21:08 BloodMagic
22:25 Entangled
23:16 XNet
25:01 Pipez
26:15 RFTools Control
27:32 Flux Network
28:26 Applied Energistics 2
---------

💬 Have questions or ideas for our next guide?
Drop a comment below or join our vibrant community on Discord!

My Setup*

*This list contains affiliate links. If you purchase through these links, I may earn a small commission at no extra cost to you.

---------

🔥 If you thought the video was helpful please share this tutorial with your friends who are also enjoying All The Mods 9!

#allthemods9 #allthemods8 #minecraftmodpacks
Рекомендации по теме
Комментарии
Автор

You should have mentioned that you can put multiple different EnderIO cables in one block. This makes it really practical for many situations where you don‘t have a lot of space. In my opinion the mod should at least be in A tier.

tobilinz_
Автор

Enderio: I used to rule the world items would move when I gave the word

jjrulez
Автор

I will not stand for this slander of my beloved Super Factory Manager - A certain *magical* factory manager - (putting it in A tier, especially below Pipez).
Also corrections for Flux Networks and SFM.
- Neither really have a limit to how much they can transfer. The real limit is the 64 bit integer limit, making their true speed 9.2 quintillion per tick. The limiting factor is the transfer rate of the blocks they're connected to. For most mods this is the 32 bit limit (2.14 billion per side) per side.

- SFM does not have a 100kFE/t limit, it's 9.2 quintillion. This is the one resource that can be moved every tick.
- SFM may not be great for moving single items, but it only runs once a second at most (can be cheesed with redstone pulse triggers or changing the config). It runs for 1 tick, then sleeps for 19, making it extremely lag efficient.
- SFM really excels at MASSIVE setups. Someone made a script that manages 21, 000 Phytogenic Insolators, the mod is basically infinitely scalable.
- SFM supports all Mekanism types (except heat, but that might be added later).
- SFM lets you interact with any side(s) of the block, which makes it great for Mekanism machines.
- SFM lets you move ALL types through a single block (energy, items, fluids, mekanism types) at the same time. No ugly, disgusting pipe spaghetti trying to get stuff somewhere without crossing another pipe.
- SFM has amazing logic. You can tell it how much to move, you can make sure the input or output never goes below/above a certain limit. I have an active pull request that adds WHERE statements so you can be very specific what machine Input/Output statements should target.

burkino
Автор

Corrections for Integrated Dynamics, Refined Storage and Modular Routers:

First the biggest mistake: Integrated Dynamics

- You completely missed that each exporter/importer can be configured for the amount per tick it transfers. 64 items/tick is just the default which can be increased almost without limit. You did this for fluids and enrgy too...

- While yes, NBT filtering is a bit wierd, its also very easy: You created a variable card of the type NBT, which stores the NBT text you want to filter with. Then you put this into the NBT slot of the exporter/importer which by default tries to match it exactly. This is why your enderman (i assume apotheosis) filters failed. You need to click on the small + button in the NBT filter row and untick "NBT Superset", which leaves only " NBT Subset" ticked. Then it will work like you expect. If you instead untick subset, you can have the full NBT of multiple items in your NBT Variable and it matches if any of them match the item.

Refined Storage: I believe you are not seeing any lag as its not bound to a block entity. RS does still produce lag, but you are correct its quite efficient.

Modular Routers: Don't enable fake players on multiplayer servers. Instead craft a security upgrade, which allows the router to use your own permissions for claimed chunks etc.

laundmo
Автор

one thing very useful to know is that pipez mod pipes do not work well with mekanism multi-blocks. If I remember correctly, due to the update order of the mods, if you enter a world after saving and quitting to title, the Pipes will disconnect from the mekanism multi-block, making them unfeasible for automating anything with mekanism multi-blocks. They will still work with single block mekanism machines (such as the enrichment chamber, infuser, etc.) but will not work to transport something like fluids into the reactor. I found this out the hard way lol.

kennymiller
Автор

Correction for SFM
there is no limit for per tick transfer
the manager triggers every 20 ticks but moves as much as both inventories can support in a single operation
that 'limitation' can also be circumvented by having the trigger be done via redstone signal
making it possible to have the operations done down to every 2 ticks

tag and nbt filtering arent implemented yet
but are planned for the near future

micrwvae
Автор

Thanks so much for yet another in-depth video.

With respect, I think that you have seriously under-estimated Integrated Dynamics. ID can move _millions_ of items or mb of fluid/t with millions of channels, can transfer into/out of any slot or side and, as you said, the best filtering system out there. Quite literally, a single fluid importer easily supports multiple Mekanism fission reactors each consuming 1.5 million mb/t (max sized for a water-cooled reactor).

Additionally, ID also has an autocrafting setup and is one of two mods reviewed that has fully functional support for redstone (Xnet is the other) ... all of that without needing power, costing little in valuable/rare resources (mostly redstone) and is pre-nether. I've been playing ATM9 TTS and it has served me from my first auto-sieve contraption through the star.

That precision and flexibility comes with complexity and a learning curve. ID also has some shortcomings (no gas support, for one), but ID gets EXACTLY what you want, in the quantity you want it, where you want it to be, inserted into the exact spot you want, when you want to be there without lag cheaply, early-game and without power consumption. Not sure what more you could ask for in a logistics mod.

Thank you again for your high-quality content and I look forward to seeing the next one.

meraduddcethin
Автор

I notice that the comments here mainly consist of "I disagree, X mod should be in Y place because you missed Z feature", but I'm genuinely thankful for these reviews because I don't keep up with modded minecraft and I don't know many of these mods so I learn a lot of cool new mods for all scenarios! Thank you so much for putting so much time and effort into these videos, the quality is fantastic and the videos are very enjoyable :)
For future ideas: maybe you can do an ore-processing mod tier list? Or maybe transportation mods? Or a weapons/armor mod? Anyways, keep these videos coming!

icheered
Автор

Love to see all the people turning up to defend SFM. It's an absolutely beast of a logistics mod. It is my go to above all else for everything. Which of these other mods can completely automate the powah orb crafter with ONE block in early game? No other mod offers scalability like SFM, it has no limits for transferring, and can even go above max int for power transfer. You can access any side of a machine from one inventory cable. Bury the cable in the ground and put the machine ontop, you wont even know its there. Its a super clean setup. You can transfer items, fluids, power, gasses all with ONE cable! And that cable can access any side of the machine, making setups super clean and compact.

thevoos
Автор

Good see AE2 is still the king after all these years. It has been the backbone of all modpacks I have ever played since 1.7.10 days. The new add-ons for gas/mana transportation and higher tiers of buses made this mod even better.

Well, time to get back to modded Minecraft and check out the crazy mods from the past year or two.

justanotheraccounthere
Автор

25:30 This enderman is a paid actor, walking behind the pipe to signify energy is being transfered.
He sucks at his job and walked the opposite way, then realized his embarassment and teleported away.

dadamaldasstuff
Автор

One of the really useful things in Modular Routers, which is maybe outside the scope of this video but useful to know, is the Vacuum Module. It picks stuff up - simple, but if you use the Fast Pickup upgrade (it looks like a fishing rod) it picks up items *faster* than Minecraft calculates item collection for players (or their magnets). As a result it will pick up anything faster than a player can, even if the item is dropped *on* a player. Incredibly useful for clearing up mob drops or crop harvests where you don't want to risk accidentally picking up items yourself, for whatever reason (de-magnetisers can be iffy so I don't rely on them).

GothBoyUK
Автор

So, to summarize:

For energy with cables: AE2
For wireless energy: Flux
For fluids: Integrated Dynamics
For items: AE2 or RS
For mana and modded stuff: AE2 with adddons

LucasHenrique-geye
Автор

In the latest ATM9, Draconic evolution was added and I'm loving the wireless energy crystal, I replaced all the Powah Ender gate with it.
its so easy to setup and allow you to build really compact contraption if you really want.
The only problem I have with it is I'm not sure what's the Transfer Limit (The documentation was quite old and hard to find), but so far I'm not hitting any issues with it.

alphaes
Автор

I was waiting for this video glad to see its finally out, hoping for a weapons tierlist next as im looking to start boss fights in the pack now.

sovereignshahid
Автор

I also use SFM, and I'm so thankful you didn't forget the sfm lol
BTW, as others have already said, there are *no limits* in SFM.
It's true that it's one item move iteration/20 ticks, but how many items you move in one iteration can vary depending on the code.
For example, every time you duplicate the labels of input and output, you can move more items, fluid, and energy.
But, of course, you can do mass automation without doing any of these things!

모드타임
Автор

You're quickly becoming my favorite modded minecraft content creator ever. These guides are amazing thank you so much!!

sacredstardust
Автор

this made me change all the cabling on my base and reduce a lot of lag, thank you so much

guilhermemoro
Автор

Subscribed! Thank you so much for delivering clear, concise, and well-presented advice for such an expansive modpack ❤️

ekonomija
Автор

The quality of these videos are just insane

zomgnametaken