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Programming a 3D game C++ / Directx12 from scratch - Implementing textures (Episode 4)
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In this streaming series I'll be building a 3D game in C++ for windows using DirectX12 using only a few libraries, the engine itself will be built entirely by me.
So far I'll be using the following libraries:
- ImGUI
Support:
I'm working a fulltime job alongside this channel, so if you want more or specific content please consider supporting the channel:
Discord:
So far I'll be using the following libraries:
- ImGUI
Support:
I'm working a fulltime job alongside this channel, so if you want more or specific content please consider supporting the channel:
Discord: