How to DRAW / PAINT FASTER (literally)

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#learntodraw #digitalpainting #ytartschool

0:00 Here’s how to draw/paint FASTER if you’re slow
1:45 Use a recipe
2:56 Focus your efforts
5:46 Know your tools
6:38 Never guess
7:20 Act confident
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Normally I'd tell students asking about it that their speed is a reflection of their level as an artist - the more experienced you are the faster you get, but it's more nuanced than that and I explain why in this class. Best part is even less experienced artists can take advantage of this knowledge and improve their speed far beyond what it would normally be 💥💥

YTartschool
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20 hrs on one basic piece is rediculous. I needed this lol

spindles
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The “no pencil only pen”/“no undo or eraser” method is so useful. My lines have not only become more confident, but I’m putting down more correct lines than wrong ones. Our brains need the “this was the wrong line” feedback on paper to actively learn from the mistake. At least my brain does.

kurisari
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Vid summed up:
1. Stick to your drawing process and figure one out
2. dont waste time on bits that dont grab ppls attention, usually BG etc, max amount of time anyone looks at ur art is gonna be 5 seconds anyway
3. Dont have a thousand brushes, good rule of thumb is having three main brushes and more than 10 is overkill
4. stop guessing, if u unsure whip out some ref
5. act confident, aka. if something looks good enough it properly is, dont waste time trying to perfect everything

Richixx
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speed is literally my biggest problem, many times i work very zoomed in and i realise i was polishing for 1 hour a detail that when you zoom out is barely noticable. very useful tips

wowillakati
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He drew a background and then changed his mind! My confidence is boosted.

thebishopoftherailway
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before art school, I used to make two finished pieces a month to hang up at my local pizza store. Now, currently in art school, I am assigned to complete a minimum of 40-50 drawings a week. Whenever I do a personal piece now, I can achieve the quality that used to take me 15 days in only 2. Alot of resources will shit on art school, but my teacher broke it down pretty simply for me- pressure makes practice, makes perfect.

MilkBeard
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I really have the problem where I end up adding detail to EVERYTHING.

Once had a client who commissioned me contact me a few months later and say how they just started realizing how much extra detail I had put into every corner of the piece.

From noticing how I rendered every single nail, to how I added texture and effects to every piece of clothing or how I even did etched marking on even the tiniest jewelries or had seperate strands of slightly different colors for the robe.

They even sent me $20 as a tip after that and went on about how they just keep noticing more and more. It really made my day! But this is probably only like 1 in a 50 client.

Most people don't even care about me sending them the high-res file.

etheriousjackal
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the whole thing about using less layers or non-eraseable tools is solid advice, but... well, as a recovering perfectionist/former gifted kid, the thing about that, is that you need to learn to stop giving so much of shit first. To let go of the idea of being good. Might sound dumb, but hear me out!

I was so nervous about doing new things or stuff I wasn't really good at, that I shied away from trying out new things, or beat myself up over it too much when I did try new things and was bad at them - essentially the "what's the point of doing it, if I'm not perfect at it?" mindset that a lot of perfectionists fall prey to.
You want to be GOOD at drawing, and for perfectionists that means there can't be _any_ mistakes or inadequacies, so you overwork your pieces, and quickly burn out, or even drop art entirely. You can't bring yourself to really "finish" a piece, bc there will always be more things oyu feel like you could improve upon, and if you DO deem a work finished, it still doesn't FEEL like you're finished. It feels more like "I gave up and said stop when it was good enough". Like phoning it in.

And that's where you need to stop, step back, and learn to stop giving so much of a shit.

Stop trying to be perfect, or even all that good, and fully embrace a mediocre skill-level, or, hell, even a bad one! See a mistake? So what? It's whatever! Keep going!
Like he said, you need to learn to be confident with your decisions, and that also means to move on even if you _aren't_ fully confident. Stop constantly going back.
It's perfectly fine to be bad at something you're just starting out with. Now, that may _sound_ logical and obvious, but once you're older, there's a sort of pressure there - a feeling like you can't be bad at something that's so easy for other people. Like you should already HAVE those skills, or the capability to pick them up really quickly. It feels shameful to be struggling, essentially, _especially_ if you're a former gifted kid.

But if you can let go of that *need* to be good and always better, and accept your skill as it is, that will actually help you improve, because it means you're DOING art more. If you stop shying away from the possibility of making mistakes or not being good at something, you'll stop waffling about instead of just drawing, too. You'll get a lot more done, and if it's not perfect, then so what? It's better than nothing!
You can't have quality without quantity, and you can't have quantity if you're so petrified of making a mistake that you re-draw the same line 50 times, and still end up unhappy about it. Even if it sounds dumb or paradoxical, but you can only get better if you stop caring too much about being better.

lemmetalkaboutthis
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Limiting your layers to only 2-3 active working layers safes TONS of time and mental energy. I know every artist is tempted to think, "Hey if I don't flatten my 20 layers, I can always fix things easily", but in fact it's the opposite: you waste time simply trying to find the right layer AND struggle to see your artwork as a whole image.

katarinamor
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I am an artist and I DO tend to look at how much effort and detail an artist put into their art lol I tend to like/appreciate pieces with lots of clear details more than those that look rushed.

Raygirly
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i can get out fully rendered comms in around 4-5 hours, sometimes longer depending on complexity - it definitely helps to learn how to make your art faster. time is money!

pb
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Marc is my favorite teacher, those videos helped me so much. I can´t thank him enough helping me enjoying art again.

selsen
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4:24
Marc: “See if you zoom in you can tell I left the background and lower body pretty rough-“
Me: “T-This is rough?”

JinxeBlaq
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Ive always thought i was good at drawing — and i think im okay — but drawing on screen less tablet really humbled me and made realize how bad my sketching technique is. I’ve really tried to slowdown and draw single confident lines now and I do feel like im improving. Great vid as always Marc!

danielgarcia-barnett
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Hey Marc! I wanted to ask, would you consider making a video on how to properly use references insyead of just copying them?
I am an artist that has complete aphantasia, which means it takes me longer to understand some shapes, and using references my brain defaults to just 1:1 copy and then adjust it for my needs. If you could show us how to properly break refs into maybe geometric shaped or sth like that, it would be amazing!

I know you get tons of requests like that, but I thought I'd throw my 2 cents in :) Thank you for sharing your knowledge, you taught me more in a year than I learned in previous 12 years

ArtMontef
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It's comforting seeing in the comments just how many other people struggle with this

Thanks for the vid, these are really helpful tips!

CaffeinatedRoman
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Coloring has improved my hand and eye coordination.

jamesmccluskeycolors
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Agreed on sticking the same recipe and tools u used for a period of time it definitely helps to make your art better

yuanj
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I really loved the only refine the focal point part, because it's true!, the other day I was watching some amazing art, wondering how do they make such amazing renders, but the closer I looked the rougher the shading and lineart actually was

drawhou