Space Engineers Tutorial: Elevator Vanilla Build (at least when it's silent)

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If you've ever wanted to build a useful, functional and good looking elevator or lift in Space Engineers then this guide should have you covered.

This design is vanilla apart from the sounds, the functional parts of the elevator can be built on any world you like :)

Music and Sound Effects by:
Space Engineers

Extra music by these amazing artists:
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You lift Space engineers to a new level!

Skreedence
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For those that want supplies in their elevator, a pipe does just as well as blast door blocks

samuelclark
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This guy really got me into space engineers. A bloody legend tbh. Keep up the fantastic work. Gotta go copy this design for my base :)

aussieviking
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I was looking for a way to build a spaceelevator with a railed vehicle and found your video.
That desing motivated me to build (allthough altered) my entrance and deploy ports for my underground base. Its realy satisfying to load your heavy ships on an elevator and bring them to the surface like that.
Great tutorial.

KamiThulak
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Thank you so much! I just got into space engineers and saw this and I simply knew I had to build it. I made a two floor model that uses sensors on each floor to open both the elevator and exterior doors using timer blocks (each floor has one to open the doors and *Ding, another to close them). It works pretty well and adds a lovely aesthetic to the base.

joshualeigh
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My Elevators use piston legs to walk up a shaft with landing gear. When it reaches the necessary floor, A rotor connection or a merge block will grab the independent cabin of the elevator and a timer block thats been firing since the cabin disconnected from the ship will finally be able to communicate and tell everything to go back to its idle state.


Each floor has a button system that turns on the corresponding floors connecting block and turns off all others so the only floor that can grab the elevator is the one you chose.


Its been a while since I worked on it but I still have to work out the timer system to tell the cabin whether its supposed to be moving up or down and it will be ready.


The big problem aside from that is how many small ship buttons I can fit in the cabin. 4 or more floors and I have to start covering the interior with them. Might be better just to trigger them from the control panel.

outerheaven
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One of the best tutorials I have seen in a long time. I already knew a lot of this from watching your Survival Maybe series, and from experimenting and building my own elevator, but, there is a lot I have learnt from watching this, so thank you for sharing this with us. I just wish, and hope that Keen will one day give us some kind of winch system which will make building elevators so much easier.

Shaunus
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You can use conveyor tubes for the piston offsets in lieu of blast door blocks, and this would also allow conveyance through the elevator.

chrisf
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Wow, that's allot of extra time on one's hands. I just got this game a couple or so weeks ago, work for a living(50/60hrs) so there's that.
An hour or so a day, and the w/e's are doing chores around my home and several acres of property. This did help considerably on just the basics. Spacing the elevator car from the main grid was my first question, now solved...yay! I'm just gonna use a simple piston to join my mine cave to my surface base so nothing this intense. I simply don't have the time...maybe if I get laid off late this year like my work has warned, I'll have lots of time....not that I want that of course. eeesh.
Love watching all of your vids sir, bravo to having the technical vision you have. I have found myself drawing out schematics in between my machining work day...lol. This game eats up the 2 hours I have a night so damn fast it's fun.
Thanks for doing this for all us new recruits.
Salute ✌😎👍

buzbom
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Was struggling to build a lift. Came to Splitsie and was not disappointed. Thanks fella, keep up the great work
(Yeah, the horizontal piston was what I needed)

s.g.
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Really well done explaining how its done. Now I can get rid of my elevator mods and build my own. Thank you and keep up the great work.

madmann
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Awesome! You're a real engineer! =D
What I never understood is why such games like SE, MC, Terraria cannot add one simple thing for elevator: a block that would either move on 1 axis or move between 2 blocks until collision. It's the most basic action there is in any 3D editor. Just a programmable 1-axis movement! And we get millions of ways to use that! SE could rather add a monorail. That would work. Just imagine - making a line (like conveyor but much cheaper, maybe 1 or 2 metal for unit or 10 units) and having a block that would move along that line without stumbling. At high speed, using electricity. They already have all it needs. Junctions for turning. Slowing blocks. Triggers.

Actually, MC surprises me because they do have minecarts but they cannot move vertically (only diagonally). Mines do have elevators, common sense.

I think everyone loves taking a ride, be it a train or a plane or a ship. Or a transparent elevator. It would add so much fun. Sliding hangar doors, unfolding bases, transformers (more than meets the eye!), puzzles (like Cube movie), trains between settlements, mines that go miles underground and take the player down by elevator. And all this could be done with only one block that could move along other blocks without damage at any distance and speed. Gosh, this game has such a potential!

RedGallardo
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Very nice tutorial to build it with vanilla blocks. Never used timer blocks in the past but now I also understand in which way they could be used 👍

orci
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Extremely helpful video I feel like so many creative opportunities are unlocked with elevators in my build. Only took me five years to learn lmao

Frizzleman
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I clicked as soon as the notification showed up. Still a minute late. I blame the Pacific Ocean.

DarkPhoenixDack
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Very cool Splitsie to design an elevator with music and a ding :D.. Thanks for the tips and tricks when it comes to pistons ;) Keep up the good work

mikek
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Nicely explained. I've always avoided vanilla elevators before but I might have a go now

d-zeronut
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7:48 interior pillars do the same thing on all 4 sides, and they're way cheaper. Instead of the blast door edges, replace the middle one with an interior pillar, then the end one with a blast door corner going into the next piston like you had it. You can fit 5 in a 3x3x3 cube, then stack the 3x3x3 cubes however you like


Edit: Conveyor tubes would be better if you need to transport items through it. This would be good if you used it for a drilling setup

nomekop
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Thanks for this! I liked seeing this function on your planet, but this one seems easier, somehow. I like how you have worked this out in vanilla, which I really prefer to use. Great inspiration!

egbertdefatt
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That is a great elevator design. One of the hardest things to get right in SE, you make look easy. Even in the real world, it wasn't easy; "mind the gap" was the 19th century solution. I think you got it smaller than even a real world elevator. A certain mountain stronghold could use an improved elevator floor. Do I sense a refit? ;)

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