How to make a Grappling Hook in Unreal Engine 5 | First Person Locomotion

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Hey guys, let's make Grapple Hook in Unreal Engine 5 for First Person, let me know in the comments what you think about this grappling hook system in Unreal Engine, I'll see you in the next video!

I hope you liked this grappling hook tutorial for first person in Unreal Engine 5, check the full playlist for first person locomotion! Tell me your thoughts in the comments!

#gamedevelopment #unrealengine
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1) If you aren't using the Wall Run from the First Person Locomotion playlist, at 15:28 you can make a new boolean variable IsWallRunning? plug that in and have it at false by default,

2) similarly you can make a new float variable called OldGravityScale and set it to your default gravity scale (which is 1 by default unless you changed it somewhere in your project like we changed it to 2.3 in the double jump tutorial) Good luck!

3) at 10:25 if you are not using the field of view effect from the First Person Locomotion playlist (made in the Dash tutorial), you don't need the "Start FOV" and "Stop FOV" nodes, you can simply connect the exec pins without these nodes.

4) at 7:20 after break hit result - to the hit branch - if you want to limit grapple hook only to grapple selected actors, you can try to add an actor tag to the relevant actors and then using AND boolean you can check for one more condition along with the line trace return value (whether the Hit Actor has Tag for grapple) - then plug the result of AND boolean to the branch instead of directly plugging in the line trace return value.

Looking forward to your feedback about this and how you guys make your grapple hook abilities, good luck!

UnrealAxis
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like always amazing xD, i like that smooth videos! <3

Eternity
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Pretty amazing hope, for more amazing tutorials like this

anthawnmcfarlane
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I got the grapple itself working after this video! Thanks for the help man. The one issue I have is that the actual cable isn’t shooting off. The grapple works but I can’t see the cable working alongside it.

roninxcvii
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Really cool. Could you make a slide mechanic for downward slopes?

CGokce
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How do I do it so that if I shoot for example at the sky it will still shoot the grapple cable and then come back?

NindoLetsPlay
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do you have to have the same event tick setup you have at 2:50 or can you just create an event tick and start from there?

tho_suy
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thx now I can make Karlson but in UE5 (JK)

JDdudeYT
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Could you make interaction system in first person of sleep and sit

Nolan-is
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Can you make sleep system in first person

Delta-sk