Unity Realistic Vehicle Physics - Tire physics 3

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Developed by Anders Ørum

Vehicle Model by Stetson
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These tyres seem to be more like a rigid cloth kind of thing rather than simulating pressure, good work though! A lot of people seem interested in this, including myself, can't wait to see what other things are going to be added. Hope you release some kind of tech demo soon or maybe even a game in alpha/beta. Keep it up :D

leehetherington
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i think they're flat u might need to put more air in them :)

cavalier
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Cool closeup! What would be of interest to me is how you are able to power/control those wheels/softbodies/rigidbodies in terms of scripting so nicely :) well done and keep up the amazing work. Is the car body/frame also softbodies? Cheers.

KHos
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ur physics are better then spintires now :dd gj continue ur job

neeeeeck
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Could you show the suspension model you use in the editor? it seems very complex!
Like what kind of joints do you use?
How complex is the soft body mesh?

yossicohen
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how did I not catch this video a month ago nice job man

Stetsonsautosalvage
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please make a tutorial of physics and vehicle controls

MarcoAnderGames
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are the tires still stable when theyre smaller and stiffer?

michaelsartison
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Hi, Anders. Is it possible to get you answer? It'd be great.

OK! So my question is - would you like to make an "experience exchange" about car physics? I'd like to tell you some things that I've learned, give you hints, but at the same time, I'd like to find out - how'd you make those tires so stable?! Thanks for letting us see it! It's definetly lots of work!:)

AdriansNetlis
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so...u gonna put this up for sale bro? :)

cholasimmons
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What's the psi supposed to be in the tires during this demonstration? that looks like 12-15 psi at BEST, and this tires would have popped the bead 100%.

graygiantgames
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I can smell the "Truss_Physics" here.
if its not your effort, you better mention it.

Mehrdad