343 Industries - The Halo Franchise Killer

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Halo Infinite, Halo Infinite Forge, Forge, 343 Industries, Bonnie Ross, Xbox, Microsoft, 343i, Halo Infinite Season 3, Halo Infinite Campaign DLC, Halo 4, Halo 5

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I’ve loved Halo for a long time and it holds a special place in my heart but it pains me to see it being plagued by modern day ideals that are tearing apart the game that I used to play

ThatShortKid-mqjl
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I think the problem with 343 is just how it was founded in the most inorganic way a game company ever could.
imagine an amazing as hell pizza place that all the staff leave and go somewhere else, so you hire people from every kind of restaurants except pizza places, and expect them to make pizza and not some horrid mistake of food.
That's 343 with Halo.

privatepessleneck
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I've never seen a developer so insecure about their IP.

It's like that SpongeBob episode where he tries to rebrand himself and fails. Only to make a patty and everyone is like "That's what we've been waiting for!"

People can criticize and argue about Bungie's gameplay changes, but with Bungie it felt like they put some thought into it and wanted to keep improving while being as true to Halo as could be. Plus Reach had a bunch of experimental army tech so it makes sense for armor abilities to about.

Bungie was also clearly passionate about their product and wanted to make the games bigger and better on a technical level.

Halo 2 laid the foundation for Xbox Live, Halo 3 created theatre mode (a hugely innovative way to share gameplay in a space efficient way) and introduced a ton of community features.

ODST added Firefight and a semi-open environment.

And then there was Reach.

Think about it: In 2010 the franchise was at its peak and they were making their last game. They could have phoned it in. Yet they proceeded to push the boundaries and do things that nobody ever expected the Xbox 360 to be capable of. Reach had...

1. A massively improved graphics engine

2. Massively expanded player customization that applied to the full game

3. Improved firefight with full customization including CUSTOM SKULLS

4. An expanded theatre

5. Even more expanded community features

6. The best damn UI in the series

7. Every gametype except VIP from 3. New gametypes! Like a reworked Juggernaut, INVASION, Stockpile, Headhunter, RACE FROM HALO 1

8. A massively improved Forge. Tons of new objects, better controls, normal/fixed/phased, FORGE WORLD, using other objects as objectives, spawn zones, kill zones, etc.

9. A brand new progression system

10. A brand new challenge system as a SUPPLEMENTARY ADDITION TO THE BASE SYSTEM

11. The Arena ranking system

12. MEGALO SCRIPT. For those who don't know, they wrote a brand new scripting engine for custom games.

Every game variant has a full script of the Gametype instead of it being built into the game. Halo 4 kept using it as well.

This let them tweak gametype behavior to fix exploits and create entirely new gametypes without ever having to patch the game. HaloBall, Halo Chess, Power Slayer, Bro Slayer, Speed flag, Speedpile, Flag Slayer, and more were created post launch using this without ever having to patch the game! The community ran wild and created some amazing customs, arguably the best in the series.

They also used it to tweak gametypes after feedback, for example they updated Invasion and Assault to make it so you couldn't armor lock next to a bomb to arm it while invincible.

The community eventually reverse engineered it and has made entirely new game modes out of it like Gun Game, Sharpshooter, Prop Hunt, Mini Slayer, Search and Destroy, etc. They also used it to create almost all the gametypes missing from Halo 4 (I personally did Classic CTF)

I went on for a while, but the point is that Bungie set crazy high expectations for themselves and met them because they truly loved Halo.

shanez
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Halo succeeded and inspired entire generations for the same reasons Star Wars did the same, they were both fantastic examples of classical storytelling in an age where everyone was trying to be as experimental as possible, and failing in their storytelling. In an age where classical elements of storytelling is looked down upon, I believe this is the reason why Halo is still so nostalgic to people and why it is still actively played today.

"Folks need heroes Chief, to give 'em hope"

demolition_lovers
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Thank you for mentioning the 10 years of missing playable elites. Honestly how the company’s incompetence has lead to what we have now is beyond me especially considering Halo is supposed to be the xbox flagship franchise. keep up the great work man :)

seanthompson
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Having watched 343 fail at almost every single thing since Bungie passed on the franchise to them including the MCC PC launch, Halo Infinite was the last straw for me. I gave it a chance, put in like 100 hours, and after realizing the launch was another disaster I just gave up on Halo completely. The franchise is no longer the same thing that we remember it as from Halo 1-3. It's now just a brand that will continue to be milked until it's no longer financially viable just like the rest of the successful IPs that came out between 2000-2012 like Gears, Battlefield, CoD, etc. The people that created these games in the first place are now long gone and working on other projects so we will never really have a chance to go back to the golden period of any of these IPs. There's no point in endlessly hoping Halo will go back to the way it was as clearly that's not 343's intention and likely will never be.

Hax
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One thing I'd like to point out is 343s lack of INTERACTABILITY. Some of the best halo multiplayer maps, especially in Halo 3, have some type of interactable button or switch which opens or connects two parts of a map. Though most of these where gates or bridges, they gave character to the map. Even popable flood blisters on a map is a nice characteristic. Hell the ability to break glass is amazing. Ontop of that, movable crates, pallets, barrels is a good characteristic. I feel Halo maps now are too focused on balance without actually making a map. There making a focused arena then a interesting map that has memorable character.

spiritgaming
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Its funny how we have heard the term "the halo killer" over the year. Whether it's doom, call of duty, etc, none of them killed halo. As it turns out, the true halo killer was a team of people hired specifically to produce new halo products... its sad in an ironic way

guitardude
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“Change for the sake of change is never a good thing”
Say it louder for the idiots in the back, please.
We’re not “afraid of change”, we want good changes, not just change for the sake of it. Not just trying to kill everything the series once was just to make it their own franchise. 343 was given a franchise to keep going, and they decided “no we don’t want it like this we want to make our own game, so we’ll just change halo into our own game instead”

TenthSgtSnipes
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This is so depressingly spot on. We need to support MCC because that is the real future of Halo. We can't expect any new games that are also good from 343i

BLACKSAlLSFANLife
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My friend is a contractor for Halo Infinite (still is). Not like this comes to a surprise but he said the game was definitely rushed. He couldn’t tell me much, but he said they ended up having to cut a bunch of really cool features in forge mode which he’s currently working on.

ZaxBaka
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My mom pointed out “The color palettes look like eyeshadow palettes with names that are often used for nail polish.” I feel like halo is more of a dress up fashion show more than a actual arcade shooter.

ORileyGraham
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You are one of the ONLY content creators to honestly mention the fact that 343 changed the lore regarding the forerunners, which fundamentally shifted the entire driving narrative of what halo was. They turned them from mysterious, ethereal race that drove the series to vapid, shallow A holes that actually didn’t die so we can continue the story. I was so angered at the changes 343 made, and even more from the people that defended it in denied that they changed anything. Thank you for being honest about this. My opinion on halo is controversial but simple, if Bungie didn’t make it, it’s not Halo.

joeconte
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Let's be real, this video could honestly just be called "everything wrong with mainstream/big AAA gaming"

Smaller studios are the life blood of modern gaming at this point. The reason why this keeps happening for big studios is because people keep buying their things, as well as a combination of MTX with whales and people who are being taken advantage of making more money a healthy community would ever give them.

Smaller studios have more to lose, so they actually try

Mainstream gaming is no longer about longevity; devs shit one out and go

logicaltips
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man i remember playing the first three halos with my dad and absolutely loved it and me and my dad tried out the newer 343 games and we were disappointed knowing that the franchise we used to love is nothing like how it used to be

lloydbanaag
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You think 343 don't know what makes halo special? I think 343 doesn't know what makes video games special. Great points throughout 👏

exestəsy
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@3:08 - 3:30 You nailed the core issue with Halo under 343, and the show actually as well. Actually, I would argue your statement applies to Reach, where Bungie made many changes that didn't really add to the game.

hrthrhs
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The major problem 343 has is that they thought that by acquiring halo they would just be on top even by changing the game they thought it would not fail and by them doing this they did not realize what they were doing wrong

casidy
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Finally someone talks about FIREFIGHT. It was my favorite game mode in Reach, accounting for nearly 60% of my time in that game, and it counted towards unlocking armor. I loved playing with friends with our our cool personalized Spartans.

kanadetone
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Must be sad forcing new trends into a already great game and failing miserably while old brands like Doom embrace everything that always made them great and succeed massively

gabrielgranja
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