These Tips & Tricks Will Make IXION Easier! | IXION | Tutorial/Guide

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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.

Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.

What choices will you make when confronted with impending disaster? What will you discover out there in the dark?

Thank you to Kasedo Games & Bulwark Studios for sponsoring this first video of this series.

Check out Ixion on Steam:

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Livestream VODs:
All livestream VODs are available on my second YouTube Channel: @NilausTV

#Ixion #StayEffective #LetsPlay
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The best thing about this game, is that even in the deepest and furthest ends of space, finding a random dog and making him your crew member to get +1 permanent happiness made me extremely happy

aznfattass
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Well said, you're making it look pretty easy and not so stressful.

thetnlnk
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I also think some of the problems that make this "hard" is that people try to rush to fast and ignore trying to balance everything.

AdamSaxton
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2 Things I think that would make the game move from good to excellent; one I would use, one that would quiet the grumpy people:
1) a Story mode, that removes many penalties (I would not use but might get rid of many complaints)
2) an offline zone designer so you can try different spacing without having to wait the extended time tearing down and rebuilding to move things one tile, this option limited to buildings that you have opened in your various playthroughs.

ingiford
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one more thing for DLS policies -intense hour give -1 to stability, but make you need 25% less workers. which make being on optiomal everywhere so easy

igorb
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Also by the way about the EVA Airlocks, make sure you finish all Solar Panel sets by at the most chapter 3, maybe 4? Because the hull damage you get from pausing hull repair combined with irrepairable hull on the late chapters can pretty easily kill your station in the time it takes to fit the new Solar Panels especially if you don't keep your hull topped off.

hekkura
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In my opinion the true way of salvation is a bit counter intuitive, you actually NEED all that useless non-workers to generate enough waste to achieve self-sufficiency. Rush those recycle tech and defrost as much pods ASAP after that. Then you will have free water (which means free food), free alloys, free polymers, free everything.

I will admit its a risky way of doing things and you'll need quite a few techs to pull this off, I suggest making your third district a dedicated population district full of houses where you concentrate all the non-workers and do the defrosting. Police station + propaganda + limit food + waste recycle to make things easier.

zhangyuguan
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My one gripe concerning the game is the choices that have to be made. On my first playthrough, I tried not using the save and reload to check out all choices and just lived with whatever choice I made. Many choices have consequences that make the game super hard and there is no logical way to figure out the correct choice beforehand. Once I restarted and found a webpage that tells me the outcomes in advance, the game becomes relatively easy. For instance, wrong choices in chapter one can make it so there isn't enough science points to get both the Cryo tech and steel mills before chapter two, and not having both those techs means it is very close to impossible to deal with the increased hull damage. My solution would be having each encounter resulting in the same amount of science points, no matter the choice and only changing the hard rewards. Otherwise, I'm loving the gameplay and the story. I'd totally buy the game again, as is.

stevenwojtysiak
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Something worth mentioning (especially after you have 3+ cargo ships with some upgrades for extra cargo). Do not assign all 3 of them on the same dock. You can easily flood the dock with goods and you will have issues (no room to load goods for a colony or not emptying the dock too fast). Spread your cargo freighters in different docks and have warehouses relating to imported goods nearby for easy access and faster unloading times.

Another tip: cargo in docks does not count towards warehouse capacity and does not go away after a jump. That means that you can stock a small warehouse with 100 iron and have a dock with another 300 iron before jumping into a new sector (basic capacity with no upgrades). This will give you a nice boost at the start of the new sector while locating new sources for mining. Just dont flood all your docks this way.

Final tip: you cannot stick to a layout per sector throughout the game. Keep in mind that you will need to demolish and re-build part of a sector many times as you progress and as you unlock new stuff. This is NOT a build-and-forget game

kzar
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This video is really appreciated. I have a friend who held off on buying it because of all the reviews.

Mystico
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Ixion has really sucked me in. I don't normally get into these types of games, but have loved the story and the game play. Yes there is some tuning that needs to happen and i'm sure it will, but it's solid fun.

AdamSaxton
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Good summary. An important tech I feel is worth mentioning is the mess hall upgrades, as fully upgraded 1 food can be used to serve twice as many people, which I found crucial when hitting larger populations towards the end game, and failed at first, because I didn't even know the tech existed!

akosszegedi
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100% agree with you, Nilaus. Ixion is one of the best games in years, and the difficulty is a large part of why. Thank you for making this video!

Caledorn
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As someone who played 2k h in Factorio/Dyson/Satisfactory i have to say that i love the relaxed "just build and you will progress somehow" approach in those games (Factorio in peaceful because i don't care about fighting)
Don't shy away from complexity (finished basically every mod in F. except Pyanodon - 250h in so far), but don't like the strict need for perfection.

Maybe Ixion (in its current state) is not for me.

Animaniac-vdst
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Emma Klain : "As is often the case with tools produced by my department, I think you’ll find that once you start using the DLS, you'll never be able to do without it." XD

AgnonMan
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How you progress in the first few systems (old/new sol) is important. If you go too quickly you will not have time to collect everything, if you go too slowly you can become hard locked or incapable of completing the start of the next chapter. I find it's better to wait until the game pushes you forward rather than go willingly :)

over
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Possibly the best space builder game I have played ever!!!! It's so mentally tasking. I love it so much!!!! Spent 20 hrs so far and I'm in chapter 4.

olusegunmaximus
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Glad to see i'm not the only one who believed that the vast majority of negative reviews came from people not really understanding how the game worked.

Bags..
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accident prone crew, snowballing into sectors not working... that's my biggest issue. but i am sure that is my problem

Bandanko
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Honestly, the most egregious balancing imo is the stability penalty from storing too many cryopods, since this scales with the amount of cryopods you have. I can get behind the other stability penalties with the DES penalties and other penalties from policies, but why is everyone getting super angry with a -6 penalty just because i have 1000 cryopods on storage, which are in the process of being opened? So people are more angry that I'm rescuing people than they are from getting Earth blown up?
Reason I'm the most on the fence about the cryopod penalty is because the game throws you a F**K TON of cryopods on one of the chapters, the game almost wants you to fail because of storing too many cryopods on storage at that chapter during your first playthrough.

hekkura