VFX Artists React to THE FLASH Bad & Great CGi

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Sam, Wren, and Jordan break down some of the best and worst visual effects from the 2023 Warner Bros film The Flash.

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Chapters ►
00:00 Welcome to VFX Artists React
00:48 Baby Shower
05:34 Raycon
06:47 Digital Double
08:35 Quantum Tunneling
11:08 Polar Express Superman
15:31 Final Battle
16:24 Unnecessary Cameos
18:43 Final Thoughts
Комментарии
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It looks like a video game where the run speed is faster than the animation's intended speed

ChosenFate_
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I always love that this channel teaches the difference between what is intended cgi vs what is bad/misdone cgi

darryljack
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13:14 <-- Holy smokes I can't believe I got a shoutout in a VFX Artist React video!! As an animator on YouTube, this is a dream come true. Thank you Corridor for using your platform to spread awareness of the poor treatment of VFX artists & workers, they are truly the unsung heroes of Hollywood and deserve so much more. A channel the size of Corridor highlighting these conditions is a HUGE boost for getting the word out about the harsh reality of the VFX industry, so thank you guys so much!! -Zach M

NoTheRobot
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This is why Avatar CGI looks so good. The artists have like a decade to refine every little detail in every shot. Obviously that shouldn’t be the standard but even look at a movie like Dune. Incredible CGI and that movie was made on a normal timeline, the difference is the movie is shot first and then the CGI is made so the artists know exactly what they have to do instead of changing a scene 5 different times over the course of a month. This is a big reason why ‘The Creator’ looked so amazing. Movies need be planned out more instead of this shooting from the hip BS Marvel and DC do.

jackpackage
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I think that Starship Troopers needs an episode. That CG was beyond its time and holds up really well. Best bug models in cinema.

shiftymcfly
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Love your take on not blaming the vfx people and that the backlash helps them. I completely agree.

kc
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As one of the VFX artists that worked on this (volumetric capture lead), thank you for not blaming us. haha It was a very difficult process that took up two years of my life, but overall, I'm proud of my work.

My team oversaw the captures from point A to point B (stage to storage) and verified the quality. We worked on just about all of the dual-Ezra scenes. The choices of footage used, methods, and such were not ours to make. I'm sure they had their reasons. I can't say too much about the process, but there is a video put out by WB that goes more in depth of what we did. We worked with the footage on that circular black stage with all of the cameras. It was all experimental, bleeding edge tech, and by the time it was over, we made giant leaps in process and quality. It really is genius-level tech and I'm proud to have been a part of it. Side note about unionizing, I lost my job because of the strikes. It's fine though, as I landed on my feet, but my heart goes out to the others, my front-line compatriots. To the naysayers, it's all good. I respect your opinion.

JamesAnderson-zngl
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The fakest thing about this movie is Ezra being a good person.

Fossilsnake
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I was sitting in the movie theater just imagining all the things y’all would say while watching

painus_n_uranus
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I feel like the biggest problem with the digital cast is that it was never quick, we had far too much time look at Nick Cage's GMod model to realise that he wasn't there, if he did a fly by, did the eye stuff, turned off the red and flew off real quick, we'd be good but we just had far too much time that our brains start subconsciously picking it apart

DiddlyDoink
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The thing I struggle with is how long this movie was in development. It was delayed multiple years which makes me think that the studio had to have kept changing things and the artists couldn't keep up.

hjhall
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I think what they're going for with the 'slow running' is like when you see a helicopter's rotor blades going so fast but they look like they're moving slowly

billmacp
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This is why I appreciate you guys and your perspective! You illustrate the actual problems with the system that cause effects like this to happen. You never shit on the work of other artists and instead educate the audience on why something works or doesn’t work. As a film fan I genuinely think you guys are doing the entire industry a favor by walking through things like this. Thanks!

langleymneely
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One of your best episodes to date guys. You acknowledge the flaws but also explain WHY it’s flawed, while remaining respectful of the hard working artists who has to work their butts off to make this all happen.

AdamSchoales
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I'm so glad you guys mentioned the head size thing straight up. Even in the trailers I kept pointing out how big his head looked, everyone else kept saying it was fine, and I was like "Really?!"

Wogle
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Speaking of digi-doubling, I would love it if you had a look at Orphan Black. I think it was pretty low budget and there are tonns of replicas of one super talented actress and I think it looks flawless!

yessure
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Should absolutely dedicate an episode to Starship Troopers. The miniatures, the puppeteering, the marriage between CGI and Practical effects, and how it holds up today 25 years later. Lot of insane effects work in that movie

saborwolf
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would love to see a “Cinematographers React” video where y’all bring someone in and explain the lighting and composition that makes certain shots have such a great mood or feeling

santiagojaramillo
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Let us not forget that this has been well done before. Let's not forget the quicksilver scenes in days of future past, it was so well done and it proves that this could have been so much better

franciscoazevedo
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Jordan's critique starting from @13:15 was incredible. Super informative and built to a really solid point. Huge credit to him for saying all that, and while the rest of the video was certainly entertaining in its own right, the whole video was worth watching just for that.

PaleCentaur
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