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35 Vital Chess Principles | Opening, Middlegame, and Endgame Principles - Chess Strategy and Ideas
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These are 35 principles of chess that can guide a player to make strategic and effective moves. The principles cover various aspects of the game, including controlling the center, developing pieces, avoiding certain pawn formations, utilizing different types of pieces in different positions, and making good trade decisions. They also address the importance of anticipating and countering opponent moves, making use of the king in endgame situations, and knowing when to deviate from the principles in certain circumstances. By following these principles, a player can improve their chess skills and increase their chances of winning.
Topics Covered:
0:00 Introduction
0:10 Principle 1 - Control Center
0:35 Principle 2 - Develop Pieces
0:59 Principle 3 - Knights before bishops
1:14 Principle 4 - Don't move the same piece 2 times, while developing
1:47 Principle 5 - Don't bring queen out too early
2:29 Principle 6 - Castle Before move 10
3:01 Principle 7 - Connect your Rooks
3:29 Principle 8 - Rooks should go on open or half-open files
4:31 Principle 9 - Knights on the Rim are Grim
5:26 Principle 10 - Try avoiding doubled Pawns
6:13 Principle 11 - Avoid Isolated Pawns and Double Isolated Pawns
7:12 Principle 12 - Avoid Backward Pawns
8:05 Principle 13 - Don't trade your bishop for a knight; without good reason
8:51 Principle 14 - Avoid moving the pawns in front of your castled king
9:21 Principle 15 - Don't open the center if your king is not castled
10:02 Principle 16 - 2 minor pieces (Knights/Bishops) are generally than 1 Rook and 1 Pawn
10:41 Principle 17 - 3 minor pieces are better than a Queen
11:01 Principle 18 - Rooks are very strong on the 7th rank
11:42 Principle 19 - Doubled Rooks on an open file are Very Strong
12:33 Principle 20 - Bishops are better in open positions
13:05 Principle 21 - Knights are better in closed positions
13:36 Principle 22 - The best way to deal with a flank attack is to counter-attack the center
14:33 Principle 23 - Capture towards the center of the board
15:24 Principle 24 - Utilize King during the end game
15:56 Principle 25 - Rooks go behind Passed Pawns
17:04 Principle 26 - 2 Connected Passed Pawns on the 6th rank Will beat a Rook
18:47 Principle 27 - Attack Base of Pawn Chain
19:20 Principle 28 - Knights are the best blockaders of Pawns
20:02 Principle 29 - If the Position is cramped, Trade Pieces
20:48 Principle 30 - When Ahead material, Trade Pieces but not Pawns
21:40 Principle 31 - When Down material, Trade Pawns but not Pieces
22:10 Principle 32 - Opposite colored bishops are dangerous in the middle game and draw-ish in the end game
23:17 Principle 33 - Don't play "Hope chess"
24:18 Principle 34 - When you see a good move - Pause and look for a better move
25:01 Principle 35 - Know when to go against Principles
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Topics Covered:
0:00 Introduction
0:10 Principle 1 - Control Center
0:35 Principle 2 - Develop Pieces
0:59 Principle 3 - Knights before bishops
1:14 Principle 4 - Don't move the same piece 2 times, while developing
1:47 Principle 5 - Don't bring queen out too early
2:29 Principle 6 - Castle Before move 10
3:01 Principle 7 - Connect your Rooks
3:29 Principle 8 - Rooks should go on open or half-open files
4:31 Principle 9 - Knights on the Rim are Grim
5:26 Principle 10 - Try avoiding doubled Pawns
6:13 Principle 11 - Avoid Isolated Pawns and Double Isolated Pawns
7:12 Principle 12 - Avoid Backward Pawns
8:05 Principle 13 - Don't trade your bishop for a knight; without good reason
8:51 Principle 14 - Avoid moving the pawns in front of your castled king
9:21 Principle 15 - Don't open the center if your king is not castled
10:02 Principle 16 - 2 minor pieces (Knights/Bishops) are generally than 1 Rook and 1 Pawn
10:41 Principle 17 - 3 minor pieces are better than a Queen
11:01 Principle 18 - Rooks are very strong on the 7th rank
11:42 Principle 19 - Doubled Rooks on an open file are Very Strong
12:33 Principle 20 - Bishops are better in open positions
13:05 Principle 21 - Knights are better in closed positions
13:36 Principle 22 - The best way to deal with a flank attack is to counter-attack the center
14:33 Principle 23 - Capture towards the center of the board
15:24 Principle 24 - Utilize King during the end game
15:56 Principle 25 - Rooks go behind Passed Pawns
17:04 Principle 26 - 2 Connected Passed Pawns on the 6th rank Will beat a Rook
18:47 Principle 27 - Attack Base of Pawn Chain
19:20 Principle 28 - Knights are the best blockaders of Pawns
20:02 Principle 29 - If the Position is cramped, Trade Pieces
20:48 Principle 30 - When Ahead material, Trade Pieces but not Pawns
21:40 Principle 31 - When Down material, Trade Pawns but not Pieces
22:10 Principle 32 - Opposite colored bishops are dangerous in the middle game and draw-ish in the end game
23:17 Principle 33 - Don't play "Hope chess"
24:18 Principle 34 - When you see a good move - Pause and look for a better move
25:01 Principle 35 - Know when to go against Principles
---------------------------------------------------------------------------------------------------------
If You Really Liked My Video And My Channel You Can Help Me And My Channel To Grow By Doing A Small Donation:
Join this channel to get access to perks:
Thank You For Your Kind Donation 🙂
---------------------------------------------------------------------
If you like this video, do not forget to Like, Comment & Share. If you want to learn some cool chess tips & tricks and become a better chess player, then Subscribe to my Channel "OneShot Chess"
---------------------------------------------------------------------
Subscribe OneShot Chess On Youtube:
---------------------------------------------------------------------
Subscribe to the OneShot Chess Channel on YouTube for more informative and exciting videos!
---------------------------------------------------------------------
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